03-05-2008, 01:00 PM
Distance Checking
I have updated this method, which now only ever uses up to 3 arguments. What it does is simple: use it as a script call in an event to get the distance between two objects. Some examples:
[ruby]$game_variables[1] = get_distance()[/ruby]This line in a Call Script will set Variable 1 to the distance between the player and the event that called it, rounding to the nearest whole number. Best used within the Script command in an event.
[ruby]get_distance(-1, 3) > 7[/ruby]This line will return true if Event ID 3 is more than 7 tiles distant from the player. Best used within a conditional, inside any event on the same map as the Event ID 3 you want to compare against.
The Script
Screenshots
None needed.
FAQ
Do I need one?
Compatibility Issues
None known yet.
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I have updated this method, which now only ever uses up to 3 arguments. What it does is simple: use it as a script call in an event to get the distance between two objects. Some examples:
[ruby]$game_variables[1] = get_distance()[/ruby]This line in a Call Script will set Variable 1 to the distance between the player and the event that called it, rounding to the nearest whole number. Best used within the Script command in an event.
[ruby]get_distance(-1, 3) > 7[/ruby]This line will return true if Event ID 3 is more than 7 tiles distant from the player. Best used within a conditional, inside any event on the same map as the Event ID 3 you want to compare against.
The Script
Screenshots
None needed.
FAQ
Do I need one?
Compatibility Issues
None known yet.