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Shortcuts To Scenes
#1
Shortcuts To Scenes
By: Rafidelis

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About the script:


This script allows you to access the menu items, without having to enter the menu, it ocerre through shortcuts.

Features:


• You can define the keys for shortcuts
• You can set it to enter into a Scene through the shortcut, by pressing ESC will return to the menu or the map.
• SCENE THAT YOU CAN Access through SHORTCUTS:
• Save Screen
• Screen Load Game
• Display items
• Display Skills
• Screen Equipment
• Display Status



Instructions:


First paste the script above the Main, then edit the lines 26 to 31quais the keys that will access each Scene, or leave as is defined in the script.
And let in on line 40 true or false to return to the menu, that is, when you access a scene where she may return to the menu or not, if you leave it to false, it will also modify the menu, that is, when you enter in a scene by Menu (items, skills ...) when you prescionar ESC will immediately return to the map, not the menu.
To access the Scene and just hit the shortcut key on map.


Script:

Code:
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#===============================================================================

#                       S C E N E    S H O RT C U T S  
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#    By : RAFIDELIS
#    Email: Rafa_fidelis@hotmail.com Rafa_fidelis@yahoo.com.br
#-------------------------------------------------------------------------------
#    THANKS: First to Marcelo Cavaco, the handouts
# Destrinchando the RGSS Scripts and the Knowing RGSS They are me
# Helping a lot in my journey to the Dark scriptere also Chocobar, LB,
# RTH and PHCDO, msm Thanks people!
# The whole gang Maker of Brazil (of course without you I would not have reason to
# Trying to do scripts)
# And the forums of RpgMaker of Brazil, emphasis on www.ReinoRpg.com.    
#===============================================================================

#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

module Rafis
#===============================================================================

#|
#               C O N F I G U R A T I O N S   S T A R T
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
# Set lower WHAT  key will be call LIABLE FOR EACH SCENE
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
# See END of script keys you can use
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
TECLA_ATALHO_ITEM = Input::F5                       # F5 in Keyboard
TECLA_ATALHO_HABILIDADES = Input::F6                # F6 in Keyboard
TECLA_ATALHO_EQUIPAMENTOS = Input::F7               # in Keyboard
TECLA_ATALHO_STATUS = Input::F8                     # F8 in Keyboard
TECLA_ATALHO_SAVE = Input::L                        # Q in Keyboard
TECLA_ATALHO_LOAD = Input::R                        # W in Keyboard
end
#===============================================================================

#|
#                  MENU RETURN?
# = True When you access a shortcut, press ESC to return to the menu,
# This change will also be activated when you enter the menu of the game.
# = False When you access a shortcut, press ESC to return to Map
#================================================= ==============================|

RETORNAR_AO_MENU = false

#===============================================================================

#                                              START OF SCRIPT
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

class Scene_Map
  alias rafidelis_atalhos_update update
  def update
    rafidelis_atalhos_update  
    rafis_atalho_item if Input.trigger?(Rafis::TECLA_ATALHO_ITEM)
    rafis_atalho_habilidades if Input.trigger?(Rafis::TECLA_ATALHO_HABILIDADES)
    rafis_atalho_equipamentos if Input.trigger?(Rafis::TECLA_ATALHO_EQUIPAMENTOS)
    rafis_atalho_status if Input.trigger?(Rafis::TECLA_ATALHO_STATUS)
    rafis_atalho_save if Input.trigger?(Rafis::TECLA_ATALHO_SAVE)
    rafis_atalho_load if Input.trigger?(Rafis::TECLA_ATALHO_LOAD)
  end
end
#===============================================================================

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


  def rafis_atalho_item
    Sound.play_decision    
    $scene = Scene_Item.new  
    if Input.trigger?(Input::B)
      retornar
    end
  end
#===============================================================================

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  
class Scene_Item
  alias retornar return_scene
  def return_scene
    retornar
    if RETORNAR_AO_MENU == true
      $scene = Scene_Menu.new(0)
    else
      $scene = Scene_Map.new
    end
  end
end

#===============================================================================

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


  def rafis_atalho_habilidades
    Sound.play_decision
    $scene = Scene_Skill.new
    if Input.trigger?(Input::B)
      retornar_1
    end
  end
#===============================================================================

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


class Scene_Skill
    alias retornar_1 return_scene
    def return_scene
      retornar_1
      if RETORNAR_AO_MENU == true
      $scene = Scene_Menu.new(1)
    else
      $scene = Scene_Map.new      
    end
  end
end
#===============================================================================

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


  def rafis_atalho_equipamentos
    Sound.play_decision
    $scene = Scene_Equip.new
    if Input.trigger?(Input::B)
      retornar_2
    end
  end
#===============================================================================

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


  class Scene_Equip
    alias retornar_2 return_scene
    def return_scene
      retornar_2
      if RETORNAR_AO_MENU == true
      $scene = Scene_Menu.new(2)
    else
      $scene = Scene_Map.new
    end    
  end
end

#===============================================================================

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


  def rafis_atalho_status
    Sound.play_decision
    $scene = Scene_Status.new
    if Input.trigger?(Input::B)
      retornar_3
    end
  end
#===============================================================================

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


  class Scene_Status
    alias retornar_3 return_scene
    def return_scene
      retornar_3
      if RETORNAR_AO_MENU == true
      $scene = Scene_Menu.new(3)
    else
      $scene = Scene_Map.new    
    end
  end
end

#===============================================================================

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


  def rafis_atalho_save
    Sound.play_decision
    $scene = Scene_File.new(true,false,false)
    if Input.trigger?(Input::B)
      retornar_4
    end
  end  
    
#===============================================================================

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  def rafis_atalho_load
    Sound.play_decision
    $scene = Scene_File.new(false,false,false)
    if Input.trigger?(Input::B)
      retornar_4
    end
  end
  
  class Scene_File
    alias retornar_4 return_scene
    def return_scene
      retornar_4
      if RETORNAR_AO_MENU == true
        $scene = Scene_Menu.new(4)
      else
        $scene = Scene_Map.new
        end
      end
    end
#===============================================================================

#                         F I M   D O  S C R I P T
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

=begin
#===============================================================================
#               LIST OF KEYS  
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
First I would like to thank the RTH and PHCDO it got this list in a
lessons from them ^ ^

# Keys:
     # Key DOWN
     Input:: DOWN # => Down arrow on the keyboard
    
     # Key UP
     Input: UP # => Up arrow on the keyboard
    
     # Key RIGHT
     Input:: RIGHT # => arrow to the right of the keyboard
    
     # Key LEFT
     Input:: # = LEFT> arrow to the left of the keyboard
    
     The key #
     Input:: A # => Z key on the keyboard
    
     # Key B
     Input:: B # => X key on the keyboard
    
     C # key
     Input:: C # => C key on the keyboard
    
     # Key X
     Input: X # => The key of the keyboard
    
     # Key Y
     Input: Y # => S key on the keyboard
    
     # Key Z
     Input:: # Z => D key on the keyboard
    
     # Key L
     Input: L = #> Q button on the keyboard
    
     # Key R
     Input: R # => W key on the keyboard
    
     # Key SHIFT
     Input:: SHIFT # => Shift key on the keyboard
    
     # CTRL key
     Input: CTRL # => Ctrl key on the keyboard
    
     # Key ALT
     Input: ALT # => Alt key on the keyboard
    
     # F5 key
     Input:: # F5 => F5 key on the keyboard
    
     # Key F6
     Input: F6 # => F6 key on the keyboard
    
     # F7 key
     Input:: # F7 => F7 key on the keyboard
    
     # F8 key
     Input:: # F8 => F8 key on the keyboard
    
     # Key F9
     Input:: # F9 => F9 key on the keyboard
end =
}




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