11-03-2024, 12:39 AM
Skip Title Once VX + ACE
by Kyonides
Introduction
This simple scriptlet was created after a fellow forumer had posted a thread asking for such a thing to be published here.
I don't recall any other script at this point so I'm simply posting it here.
This doesn't mean that there are not similar scripts on the web, guys.
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VX Version
Code:
# * Skip Title Once VX * #
# Plug & Play Script
# Scripter : Kyonides Arkanthes
# 2024-01-06
class Scene_Title
alias :kyon_skip_title_once_scn_ttl_main :main
def main
if $BTEST
battle_test
else
check_continue
@continue_enabled ? super : goto_first_map
end
end
def goto_first_map
load_database
create_game_objects
command_first_game
Graphics.freeze
end
def command_first_game
confirm_player_location
$game_party.setup_starting_members
$game_map.setup($data_system.start_map_id)
$game_player.moveto($data_system.start_x, $data_system.start_y)
$game_player.refresh
$scene = Scene_Map.new
Graphics.frame_count = 0
$game_map.autoplay
end
end
VX ACE Version
Code:
# * Skip Title Once ACE * #
# Plug & Play Script
# Scripter : Kyonides Arkanthes
# 2024-01-06
module SceneManager
def self.run
DataManager.init
Audio.setup_midi if use_midi?
@has_save_files = DataManager.save_file_exists?
unless @has_save_files
DataManager.setup_new_game
$game_map.autoplay
end
@scene = first_scene_class.new
@scene.main while @scene
end
def self.first_scene_class
$BTEST ? Scene_Battle : @has_save_files ? Scene_Title : Scene_Map
end
end
Terms & Conditions
Just grab it and use it as many times as possible.
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That's it!
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Really, that's all you need to know.
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