12-12-2024, 10:50 PM
TextColorTags VX + ACE
by Kyonides
Introduction
Since some forumer was having issues with some text color changing script of sorts, I decided to craft my own script so any window could change the color of certain texts only without using the color tags we all know after using the RM engines for years.

Code:
# These are the formats the Text Color Tags should follow:
# TAGS["YourTag1"] = [ColorIndex]
# TAGS["YourTag2"] = [ColorIndex1, ColorIndex2]
# TAGS["d+ YourTag3"] = [ColorIndex]
# TAGS["d+ YourTag4"] = [ColorIndex1, ColorIndex2]
# Examples:
TAGS["Sample1"] = [2, 6]
TAGS["d+ Sample2"] = [3]
TAGS["Sample3"] = [4]
# If you only define 1 color, DEFAULT_COLOR will fill in the gap left there.
NOTES
The respective Game Switch should be ON so the script can process the text tags.
d+ stands for any given number.
How would they look like in a real life scenario?
Let's take a look at this unusual screenshots then.

Terms & Conditions
Free for use in any game.
Due credit is mandatory.
Just keep in mind that nobody is forced to use any of my scripts or other people's.
If it doesn't suit your needs, don't use it.
That's it!