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Save-Point - Alternate between 2 Map Scenes

Save-Point

Full Version: Alternate between 2 Map Scenes
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Hello,

I'm having trouble trying to overlay an active map scene on top of a frozen/paused/inactive map scene. I would of course want the game to revert to the inactive window after the active window is done firing a few event commands. The attached image will help illustrate this.

The reason I'm looking for a way of doing this is because I am modifying the GTBS (tactical battle system) so that it will show soldiers (normal events) running at each other without resetting the overall battle that is underway - similar to Suikoden II's army battle system.

If anyone has any ideas on how to do this, or another way of persistently saving the tactical battle setup while transfering back and forth between tilesets, please let me know and I will definitely give credit when this gets finished & be very appreciative.

Thanks in advance for reading this!

[Image: 987o1z.png]
Erm... there is typically just ONE Scene_Map, and it can only show one actual fieldmap at a time. As such, actually having two maps at the same time will be practically impossible. Not unless you create an entirely new Scene_Map script (like Scene_Map 2)... but tying the two together will be hard as well.

Now showing a picture over top of the map is possible, but rather than have the paused screen be UNDER the current map, you would be handling a picture of the paused field map overtop of the field map.

If you are interested, I have a demo from an old German site that handles screenshots, allowing you to save a picture and re-drawing it back onto your screen.

German Kamera Demo
You're right, it's pretty much impossible unfortunately. Screenshots might be the only viable alternative. Spent almost an entire day trying to figure something out. Thanks very much for the reply, I appreciate the help!
Not entirely true...
Before I moved on to HM7, the biggest problem I was trying to do was create a split-screen game. I tried making multiple Map classes, writing in Game_Player2, but it just wouldn't work.
Eventually, I found that you can alter Viewports to display different sections of the map, at the same time! The only problem, is that it is restricted to the same map.
I'm not really willing right now to give my 2-Player split screen away, but why don't you search around a little. I'm posative I saw another split screen around here somewhere.