04-24-2009, 03:03 AM
Well, I've been making edits to RPG Maker resources for quite some time now, mostly because the RTP never quite fits what I need and I can never find tilesets that fit the rest of the RTP. So far, in RM2k3 this resulted in entire tilesets being changed for seasons and various objects being added for convenience, and in RMXP this mostly involved recoloring. However, I have recently began full editing for my projects to work out better.
So, I think I'll be posting those here as I create them for my convenience. If anyone thinks they need touching up anywhere, let me know.
Tiles
![[Image: Boxes1.png]](http://i8.photobucket.com/albums/a26/boltfox18/Boxes1.png)
Yes, more convenience. I was building a basement for a project and wanted it to be filled with boxes, like the guy just moved in. Obviously I could never get such a look with just the one box provided. So, I went to all of the trouble copying the box several times into various positions just to get it to look right in this room.
![[Image: Basement.png]](http://i8.photobucket.com/albums/a26/boltfox18/Basement.png)
Yeah, this wasn't too hard, but it did consume a little bit of time, and I have never seen anyone else do this, so I had to.
![[Image: Trees1.png]](http://i8.photobucket.com/albums/a26/boltfox18/Trees1.png)
Again, this one wasn't very hard and just created for the sake of convenience. My main problem was I needed trees that could stand next to eachother close enough to block a path without cutting off any tiles.
![[Image: Forrest.png]](http://i8.photobucket.com/albums/a26/boltfox18/Forrest.png)
The block of four tiles of green is for the trees in the middle that don't need any kind of base, the extra trunk is for those times when you need all three layers to get the tree in without using events, and the extra tree tile above it is for the same thing, but also to act as a "trunk" for blocking players from moving through that spot. Just about all of the tiles are needed, but it's obvious which ones are not. Except for where the trees merge.
![[Image: Trees2.png]](http://i8.photobucket.com/albums/a26/boltfox18/Trees2.png)
The 6 tiles to the left of the blue line need to repeat if you make a line of trees while the three tiles to the right of the blue line is always on the right most tree. This is because, while merging the trees, I let the right tree dominate for easier merging.
This one was a little difficult and took a lot of time to do, but definitely helps when making a forest.
If you happen to steal any of this, you don't need to give me any kind of credit, unless you use the following:
Eric "Bolt" Fox
Zack
These are my characters for my games and I'd rather not have them used. However, if you wish to use them anyway, I would at least like some credit for making them.
So, I think I'll be posting those here as I create them for my convenience. If anyone thinks they need touching up anywhere, let me know.
Tiles
Overlapping Boxes
![[Image: Boxes1.png]](http://i8.photobucket.com/albums/a26/boltfox18/Boxes1.png)
Yes, more convenience. I was building a basement for a project and wanted it to be filled with boxes, like the guy just moved in. Obviously I could never get such a look with just the one box provided. So, I went to all of the trouble copying the box several times into various positions just to get it to look right in this room.
![[Image: Basement.png]](http://i8.photobucket.com/albums/a26/boltfox18/Basement.png)
Yeah, this wasn't too hard, but it did consume a little bit of time, and I have never seen anyone else do this, so I had to.
Overlapping Trees
![[Image: Trees1.png]](http://i8.photobucket.com/albums/a26/boltfox18/Trees1.png)
Again, this one wasn't very hard and just created for the sake of convenience. My main problem was I needed trees that could stand next to eachother close enough to block a path without cutting off any tiles.
![[Image: Forrest.png]](http://i8.photobucket.com/albums/a26/boltfox18/Forrest.png)
The block of four tiles of green is for the trees in the middle that don't need any kind of base, the extra trunk is for those times when you need all three layers to get the tree in without using events, and the extra tree tile above it is for the same thing, but also to act as a "trunk" for blocking players from moving through that spot. Just about all of the tiles are needed, but it's obvious which ones are not. Except for where the trees merge.
![[Image: Trees2.png]](http://i8.photobucket.com/albums/a26/boltfox18/Trees2.png)
The 6 tiles to the left of the blue line need to repeat if you make a line of trees while the three tiles to the right of the blue line is always on the right most tree. This is because, while merging the trees, I let the right tree dominate for easier merging.
This one was a little difficult and took a lot of time to do, but definitely helps when making a forest.
If you happen to steal any of this, you don't need to give me any kind of credit, unless you use the following:
Eric "Bolt" Fox
Zack
These are my characters for my games and I'd rather not have them used. However, if you wish to use them anyway, I would at least like some credit for making them.