04-24-2009, 03:03 AM
Well, I've been making edits to RPG Maker resources for quite some time now, mostly because the RTP never quite fits what I need and I can never find tilesets that fit the rest of the RTP. So far, in RM2k3 this resulted in entire tilesets being changed for seasons and various objects being added for convenience, and in RMXP this mostly involved recoloring. However, I have recently began full editing for my projects to work out better.
So, I think I'll be posting those here as I create them for my convenience. If anyone thinks they need touching up anywhere, let me know.
Characters
![[Image: Bolt.png]](http://i8.photobucket.com/albums/a26/boltfox18/Bolt.png)
No, my name is not Eric, it's the name of the character, and since I like to use him as me online, and my online name is Bolt, that's his nickname in my files. This is one of the characters that I originally made on RM2k3 and decided to remake him with the better graphics of RMXP. Here's the original:
![[Image: EricFox.png]](http://i8.photobucket.com/albums/a26/boltfox18/EricFox.png)
Quite a jump. I don't remember all of the characters I used to make him, but one was '023-Gunner01' and another was a Surfer I found online (for the pants). I don't use him actively in my projects, but I do use him to represent me in the games whenever I want to talk to the player in a demo or tutorial. I used to use moogles, but more than one gets hard to tell apart. :unsure:
![[Image: Zack.png]](http://i8.photobucket.com/albums/a26/boltfox18/Zack.png)
Here's a character from my current project. Not Dragon Chess, which is on hold until I find a programmer, an RPG. Zack is one of two main characters that you can choose from. I haven't made the other yet because Zack isn't finished. The reason why his frames are so big is because he is being designed for the XAS Battle System. If you don't know what it is:
I need to make variations on Zack's sprite to match all of these animations, including an extra one for standing still. So, yeah, that'll be a while.
The sprites I used were '020-Hunter01' for the head, '023-Gunner01' for the body and Legs, and '019-Thief04' for the arms. Of course, I made quite a few edits and color changes to get him this way, but it was well worth the effort.
![[Image: Door01B.png]](http://i8.photobucket.com/albums/a26/boltfox18/Door01B.png)
This is one of those conveniences that I needed. I was fed up with not being able to actually walk through the doors. So, instead of making a door frame for all tilesets I decided to make a door with a built in frame. This way, you can leave the spot blank and place the door on it and it will do the rest. The shading inside is semitransparent to allow the player to walk through it but still see the lighting difference. The windows are also semitransparent so you can see the room through them. I made it using the standard door sprite and the window frame from a tileset, both edited.
If you happen to steal any of this, you don't need to give me any kind of credit, unless you use the following:
Eric "Bolt" Fox
Zack
These are my characters for my games and I'd rather not have them used. However, if you wish to use them anyway, I would at least like some credit for making them.
So, I think I'll be posting those here as I create them for my convenience. If anyone thinks they need touching up anywhere, let me know.
Characters
Eric "Bolt" Fox
![[Image: Bolt.png]](http://i8.photobucket.com/albums/a26/boltfox18/Bolt.png)
No, my name is not Eric, it's the name of the character, and since I like to use him as me online, and my online name is Bolt, that's his nickname in my files. This is one of the characters that I originally made on RM2k3 and decided to remake him with the better graphics of RMXP. Here's the original:
![[Image: EricFox.png]](http://i8.photobucket.com/albums/a26/boltfox18/EricFox.png)
Quite a jump. I don't remember all of the characters I used to make him, but one was '023-Gunner01' and another was a Surfer I found online (for the pants). I don't use him actively in my projects, but I do use him to represent me in the games whenever I want to talk to the player in a demo or tutorial. I used to use moogles, but more than one gets hard to tell apart. :unsure:
Zack (Contains a YouTube video)
![[Image: Zack.png]](http://i8.photobucket.com/albums/a26/boltfox18/Zack.png)
Here's a character from my current project. Not Dragon Chess, which is on hold until I find a programmer, an RPG. Zack is one of two main characters that you can choose from. I haven't made the other yet because Zack isn't finished. The reason why his frames are so big is because he is being designed for the XAS Battle System. If you don't know what it is:
I need to make variations on Zack's sprite to match all of these animations, including an extra one for standing still. So, yeah, that'll be a while.
The sprites I used were '020-Hunter01' for the head, '023-Gunner01' for the body and Legs, and '019-Thief04' for the arms. Of course, I made quite a few edits and color changes to get him this way, but it was well worth the effort.
Door+Frame
![[Image: Door01B.png]](http://i8.photobucket.com/albums/a26/boltfox18/Door01B.png)
This is one of those conveniences that I needed. I was fed up with not being able to actually walk through the doors. So, instead of making a door frame for all tilesets I decided to make a door with a built in frame. This way, you can leave the spot blank and place the door on it and it will do the rest. The shading inside is semitransparent to allow the player to walk through it but still see the lighting difference. The windows are also semitransparent so you can see the room through them. I made it using the standard door sprite and the window frame from a tileset, both edited.
If you happen to steal any of this, you don't need to give me any kind of credit, unless you use the following:
Eric "Bolt" Fox
Zack
These are my characters for my games and I'd rather not have them used. However, if you wish to use them anyway, I would at least like some credit for making them.