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Save-Point - Help with a Party Switcher?

Save-Point

Full Version: Help with a Party Switcher?
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I'm afraid I'm by no means scripting-literate, but I've reached the point in the game where I'm going to need the ability to switch around the party. Can anyone recommend a good script for doing so, and help me get it operational and accessible through the pause menu?

I spent some time trying to get it working myself, with exseiken's switcher, but it just resulted in crashing, errors, or failure when I selected the menu option.

Final endgame party has 12 possible characters, with the default "active party" size of 4.

Please help - in the meantime, I'll keep working on other aspects of the game...
Cough cough ahem. Still need help.
Try the 'Blizzard Easy Party Switcher', just google it, will be the first result.
For me the best party switcher avaliable.
Well, alright, but how do I make it accessible from the pause menu?
Pause or Main menu?

If you are inserting into the main menu, you will need to perform a few edits:

From...
Code:
# Make command window
    s1 = $data_system.words.item
    s2 = $data_system.words.skill
    s3 = $data_system.words.equip
    s4 = "Status"
    s5 = "Save"
    s6 = "End Game"
    @command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6])
to...
Code:
# Make command window
    s1 = $data_system.words.item
    s2 = $data_system.words.skill
    s3 = $data_system.words.equip
    s4 = "Status"
    s5 = "Party"
    s6 = "Save"
    s7 = "End Game"
    @command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6, s7])

Then...

You alter that case statement in 'update_command' to include a routine to call the party command.

ex... From:
Code:
when 2  # equipment
        # Play decision SE
        $game_system.se_play($data_system.decision_se)
        # Make status window active
        @command_window.active = false
        @status_window.active = true
        @status_window.index = 0
      when 3  # status
        # Play decision SE
        $game_system.se_play($data_system.decision_se)
        # Make status window active
        @command_window.active = false
        @status_window.active = true
        @status_window.index = 0
      when 4  # save
        # If saving is forbidden
        if $game_system.save_disabled
          # Play buzzer SE
          $game_system.se_play($data_system.buzzer_se)
          return
        end
to
Code:
when 2  # equipment
        # Play decision SE
        $game_system.se_play($data_system.decision_se)
        # Make status window active
        @command_window.active = false
        @status_window.active = true
        @status_window.index = 0
      when 3  # status
        # Play decision SE
        $game_system.se_play($data_system.decision_se)
        # Make status window active
        @command_window.active = false
        @status_window.active = true
        @status_window.index = 0
      when 4  # Party
        # Play decision SE
        $game_system.se_play($data_system.decision_se)
        # Switch to party changer screen
        $scene = Scene_PartyChanger.new  
      when 5  # save
        # If saving is forbidden
        if $game_system.save_disabled
          # Play buzzer SE
          $game_system.se_play($data_system.buzzer_se)
          return
        end

After that, you may need to do some subtle editing to make your party changer go back to the main menu.
hello
DerVVulfman is right. however in my version of Blizzard party changer,
in your menu settings, you should put this code :

Code:
when X
$game_system.se_play($data_system.decision_se)
$scene = Scene_PartySwitcher.new

where X is the tag of Party switcher in your menu ( 1 = items, 2 = equip, etc)