So... does that mean it will never work? What will I have to mess with to make it compatible? Just the screen_x, screen_y and setup? I noticed in atoa's there's a base_x and base_y as well as screen_x and screen_y. Then there's target_x and y and actual_x and y.
Nope, no aspirin can save me now.
I will look into it more, but the screen_x and screen_y values in his system are just being used. He didn't redefine them by creating a def screen_x method (and the like). It must be something else.
Hmm, I will continue messing around with it too. So if he never redefines them, then does that mean he's using something else? Maybe that base_x and y. It seems complicated.
Well, screen_x and screen_y are standards that are used to position the battlers in every 'strategic' system that I know.
Well, I'm still messing around with it. Everything is failing.
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Hopefully with the next update, it will work.
Finally generated the overlapping error. Ugh. Looking into WHAT THE HELL to do to fix that.
Seriously.....
Really? I think it has something to do with the indices because it only happens when there's more than one of the same kind of enemy. Also, I was switching around the screen_x stuff a bit, I changed them to base x and base_y and it kind of works sometimes, but then it gives me that dmg mirror error even MORE.
Like the monkey on family guy.
The sad part, was he wasn't 'always' evil.
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