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Full Version: CTB - A Final Fantasy X-like Battle System, Version 3.2
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Guest

I am not sure charlie. It's not working. Anything else I can do?
@Sline, you have to add the weapon first per change weapons event command, and after that you can equip it per change equipment event command.

@Villain xD actually it's not really naruto, but inspired :D

Guest

Zarox you are the man. Issue resolved.
Good call Zarox.
I hope nothing terrible, that I ask so many questions?
DO you know, how can I make that Victory ME is not played, but in place of her continued battle BGM?
Thanks in advance!
And when should the battle BGM end?
When the characters return to the main map.(map, where the battle was started)
I just want to remove victory melody, without silence (on it's place).
Okay, you have to comment (put # at the beginning of the line) the four points in CTB by Charlie - Scene_Battle where the map bgm is started. Look for bgm_play and you'll find them.
Then on line 194, after
Code:
# Refresh map
    $game_map.refresh
you can put
Code:
# If switching to map
    if $scene.is_a?(Scene_Map)
      # Return to BGM before battle starts
      $game_system.bgm_play($game_temp.map_bgm)
    end

Guest

Hey charlie? Do you provide help with other scripts as well? Even if you didn't make it?
Ok, thanks, but can i continue playing of battle BGM during the counting of the results of battle? :)
In battle report? like in Xenogears, or Xenosaga.