Save-Point

Full Version: Particle Engine VX
You're currently viewing a stripped down version of our content. View the full version with proper formatting.

Anaryu

RMVX Particle Engine

You've seen these effects all over, in sprite or 3D games, from console to MMOs like World of Warcraft, a Particle Engine is just a fancy term for taking a series of pictures and making them change size, fade out, and move around many times over to make it look like a flame or a bolt of lightning

Update Version:
v1.0 (March 2nd 2008) - Original release.
v1.1 (March 3rd 2008 5:30pm EST) - Added ability to use particles in combat system by adding them into the animations.
v1.1a (March 3rd 2008 7:10pm EST) - Fixed scene change bug, added Green/Blue animation flash values to work for offset, added version commenting.
v1.2 (March 4th, 2008 8:45pm EST) - Added Animation capabilities. (Check the bunny-lady in the house.)

Recommendation:
Due to the system using a lot of sprites it's recommended that the Anti-Lag script be a consideration; it integrates with this system and any sprite the game doesn't have to manage is one more that the Partile Engine can use without lag!

How to use it:
Download the demo and try it out; check the events and look through the script to see how it's set up.

Try the Demo:
http://anamei.net/files/ParticleEngine.zip

Screenshots:

Screenshots

Documentation:

I'm working on it, those of you who aren't comfortable with a little editing and copy/pasting in the Script Editor might want to wait for that.

Of course, it can't hurt to play with it a little, right?