Save-Point

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Save-Point - [Resolved] 'Show Face' Option in Save Files

Save-Point

Full Version: [Resolved] 'Show Face' Option in Save Files
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Hi,

If at all possible could someone please make a...patch or whatever for me? I am trying to augment the RTP Save Scene script to show the characters FACE currently in the party, and not their sprite.

Right now, by default, the menu looks like this:
[Image: savemenumockup.png]
I would like it to look like this, using a dimmed version of the character's* FACE:
[Image: savemenumockup2.png]
*Note, for this mock-up character and sprite do not match (haha)
I already have a folder within the main Pictures directory labeled 'Face' for another script I'm using and the scriptlet could probably draw from there. I'm not sure how to make the color dim; perhaps a new image altogether would be best??

Relevant scripts I'm using:

Cogwheel's RTAB + Add-ons
Advocate's Save Prompt


I know there has to be a simple fix for this but I can't find it. Thank you in advance ^_^.
so the face is the battler?
search for the line
draw_actor_graphic(@actor, X, Y)
in the save scene and replace it with
draw_actor_face(@actor, X, Y)
then adjust the X and Y position^^

EDIT: I just realized that there is not a line like this... sry
Valdred Wrote:so the face is the battler?

No, but that's the point though.

Instead of the battler, the script would draw the image from whatever matches the character's ID inside the FACE folder, and not the spritesheet/CHARACTERS section.

I need a little string of script to place in the scene-save script section that re-routes where the image is coming from or...something.
well, search for "characters/"
and exchange it with "face/"
Bump! I've actually killed a test game doing exactly that, Valdred *cries*. Wouldn't load/save anything -- said it had reached the "end of the file" (?) within the Window_SaveFile script. Tried adding the same string there, still nothing.

If anyone could assist me in this I'd love you forever :P
If you're using XP, then you would need to use a custom method to show faces there. Take a look at scripts like AMS or Cocoa's / Ccoa's UMS and search for the method where they make it possible to show faces on screen.
You can try this one:
http://www.santuariorpgmaker.com/forum/e...com-faces/

You must create an new folde named "Faces", the faces must have the same name as the charset, you can also change the load message and the number of save slots.
Even though it wasn't me who asked for that script, I have to say: thank you for posting this Atoa.
It seems to work perfectly fine and it supplies some nice features ^^ And from what I read, I'm pretty sure it's exactly what Shiroiyuki was looking for.
Thanks from me as well! I'll definitely be using it!
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