02-02-2010, 11:09 PM
Thanks, Jaberwocky.
Yes, it is a common error that has been going on for YEARS. When Minkoff released the first version of this system, he made the demo and used RTAB to show it off. His system was only the visual sideview system. But because Minkoff used it with RTAB by Cogwheel, people thought that he wrote RTAB instead. It is possible that it was because Cogwheel is a Japanese scripter who never posted in an English Language forum.
When Minkoff granted me permission to take over, I suffered the same problem. People started to think I wrote RTAB. Granted, I worked to translate RTAB and its related scripts into English so I had a better understanding of the system than Minkoff. But I suffered the same fate. People thought I wrote RTAB too. As a side note, Minkoff laughed when he found I kept his name on the script after a year.
As to WHO to credit for use with Minkoff's Animated Battlers - Enhanced, I have an extensive list. I'm sorry, but given the people who asked for details, performed bug reports and the like, it is a fairly large list of members. Besides myself, this is the list of people involved which I copied from the first page/post:
Credits and Thanks
Told you it was long. You don't have to list what they did, but they do get credit 'somewhere' in your project.
*SHRUGS*
If you use any battlesystem you use with Animated Battlers other than the default system.... you should give credit. So if you use this with Fomar0153's battlesystem, give him credit. If you use this with one of Trickster's system, give him credit.... and etc. I try to make it pretty compliant.
Yes, it is a common error that has been going on for YEARS. When Minkoff released the first version of this system, he made the demo and used RTAB to show it off. His system was only the visual sideview system. But because Minkoff used it with RTAB by Cogwheel, people thought that he wrote RTAB instead. It is possible that it was because Cogwheel is a Japanese scripter who never posted in an English Language forum.
When Minkoff granted me permission to take over, I suffered the same problem. People started to think I wrote RTAB. Granted, I worked to translate RTAB and its related scripts into English so I had a better understanding of the system than Minkoff. But I suffered the same fate. People thought I wrote RTAB too. As a side note, Minkoff laughed when he found I kept his name on the script after a year.

As to WHO to credit for use with Minkoff's Animated Battlers - Enhanced, I have an extensive list. I'm sorry, but given the people who asked for details, performed bug reports and the like, it is a fairly large list of members. Besides myself, this is the list of people involved which I copied from the first page/post:
Credits and Thanks
Lots o' credits
Obviously, I have to give thanks to Minkoff for such a wonderful script. Also, many thanks to Twin-Matrix who thinks like I do, and came up with the Status Effect pose system that mirrored my individual Item/Skill pose system). And to Jens009 for requesting a variation to Stationary Enemies so only CERTAIN enemies stay put. Also thanks to Clive for the thought behind heroes readying their weapons before battle, WithViolence who brought up the idea for using Default battlers, SteveE22 finding a bug and for requesting to 'mix' default and spritesheet battlers, to Skyla Doragono for requesting the "Victory' infinite loop feature, to Mimi-Chan for requesting a 'Critical Hit' pose, and to Creiz for requesting the Advanced Poses Hash system. JirbyTaylor found a critical 'stack-error' that occurred when you reset the game when using default red-out deaths, but SephirothSpawn supplied a scriptette that halts re-loading 'stack-error' problems. Thanks to Kaze950 for noticing a bug where 'BLOCKING' battlers remained in the block pose after winning the battle. And thanks to BOOMY for finding an additional bug... similar to the one SteveE22 found. Thanks goes to Fomar0153 for his assistance in determining how to pause AT battlesystems for the animation effect. Thanks to daigotsu for pointing out the group-targetting bug. Thanks to MasterMind5823 to request/advice of saving the global configuration values. To MasterMind5823, Juuhou and Arachus for uncovering a glitch related to the recent Skill Casting delay addition. To Alistor and Neonyo for uncovering the random-formation/custom-battlesystem glitch. And Alistor (he's on a roll!) for discovering the Actor Command Window z-depth bug. What else??? Well, Hakuya pointed out that dead battlers are still animated and thought that they should freeze, so animated 'defeat' poses are now an option set like the animated 'victory' pose. And Angel_FX noticed that dead battlers are visible on the battlefield at the start of combat. Well, they're fixed now. And The Sleeping Leonhart found that the MNK_FRAMES_ENEMY and MNK_FRAMES_ACTOR configurables didn't work. Fixed too. Also, Joooda noticed that the victory pose always looped (including battlers who weren't supposed to), and bojox3m found that some CTB systems 'nil-ed' out the @moved value called (causing an error). Those also fixed. Boo Mansion requested an option so Flat Rate values can be used to activate the woozy pose rather than percentages. And Kaze950 requested 'Struck' poses based on skills. I went a little far on that and added Critical hit strucks based on skills too... as well as weapons and items. And Delmaschio for finding a glitch with the new Random Melee Attack code... fixed. And a compatability fix for Charlie Fleed's CTB by Charlie Fleed himself.
Told you it was long. You don't have to list what they did, but they do get credit 'somewhere' in your project.
*SHRUGS*
If you use any battlesystem you use with Animated Battlers other than the default system.... you should give credit. So if you use this with Fomar0153's battlesystem, give him credit. If you use this with one of Trickster's system, give him credit.... and etc. I try to make it pretty compliant.
