11-10-2011, 11:50 PM
There are switches in the configurable that enable/disable the feature. I'm at work so I don't have the script up.
EDIT: CHARSET_8DIR_CONTROL <--- it's turned off.
EDIT: CHARSET_8DIR_CONTROL <--- it's turned off.
(03-13-2010, 01:24 AM)DerVVulfman Wrote: [ -> ]Ah, Riku and Sora. These are sprites courtesy of Atemu (when I knew her as Skyla Doragono).BUMP
It would require you to configure the system to use THOSE sprites instead. It would need you to set up the system for 8 directional movement, with only 8 poses and with a system to use 8 frames of animation. AND... set it to have a standing sprite. This 'standing' sprite is not an animation, but a separate frame that is only displayed when the character is not moving.
You'd be disabling other forms of animation such as attacks, items, idle and etc since neither Riku or Sora have any additional poses. AND... you'd have to rename the files to riku_custom.png and sora_custom.png so it knows that these sprites 'are' custom sprites. It's the '_custom' flag that it checks for and recognizes.
#---------------------------------------------------------------------------
# Character Basic Configuration
#
# Charset General Configuration
CHARSET_8DIR_CONTROL = false # If true, 8 dir control
CHARSET_8DIR_ISO = 0 # If set to 0, no iso movement
# Values of 1 or 2 set differ-
# ent iso movement rotations
# Charset Poses
CHARSET_TOTAL_POSES = 8 # Total number of poses
CHARSET_POSES = 8 # Standard number of poses
# Supplemental poses - - - - - - - - - - - - - - - - - - - - - - - - - - -
CHARSET_POSES_D = 1 # First pose/dir for dashing
CHARSET_POSES_S = 1 # First pose/dir for sneaking
CHARSET_POSES_J = 1 # First pose/dir for jumping
CHARSET_POSES_A = 1 # First pose/dir for attacking
CHARSET_POSES_M = 1 # First pose/dir for missiles
CHARSET_POSES_C = 1 # First pose/dir for skill craft
CHARSET_POSES_I = 1 # First pose/dir for missiles
CHARSET_POSES_W = 1 # First pose/dir for wait/idle
# Frame control - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CHARSET_FRAMES = 8 # Standard number of frames
CHARSET_STAND_FRAME = true # Optional 'standing' frame
CHARSET_WAIT_TIME = 240 # Time delay for wait/idle pose
CHARSET_WAIT_SPEED = 16 # Adjusts delay between idles
# Prefix - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CHARSET_TAG = '_custom' # Prefix for all custom chars
CHARSET_TOTAL_POSES = 16 # Total number of poses
CHARSET_POSES_W = 9 # First pose/dir for wait/idle