Last one before I post the complete town map, and the even bigger interconnected world map in the main AE thread. We have a casino tucked away between two waterfalls and its adjacent pump house. A skyscraper with penthouses and balconies. the three point building is another shopping center. There's some more construction, and a few other houses all at the top of the riverbed.
![[Image: WppOI4J.png]](https://i.imgur.com/WppOI4J.png)
A bit cleaner cavern map...
So, as you may or may not know, due to some clever debating and goading, I started a mapping and game project using MV again, and tried different styles for a cavern-like environment. While some would simply use Galv's layers and call it a day, as I showed with one of my previous entries, I decided to try to convert what would have been doodads to the traditional tilemap decorating.
I think I'm finally satisfied with how the floorplan comes together, with the architecture for the maps being relecated to only two pages of the TIleset, B and C respectively. This will free me to use either doodads or even the A1-A5 for floor decals, and C and D for extra bits, allowing me to focus on Yanfly's Grid Free Doodads for specific touches, and STILL use Galv's Layers if I want to try for a shadowing effect over the map as a whole. Floor texturing is simply a repeating parallax background with a blank tile for passability and a region tag for blocking and impassability.
The map was created in PRG Maker MV.
Tile size: 48
Extra Tools used: Photoshop for Tileset crafting
Extra plugins planned: Yanfly's Grid Free Doodads, Galv's Layers
![[Image: z7xSj9g.png]](https://i.imgur.com/z7xSj9g.png)
That's a gorgeous tileset, do you have a bigger shot of that city?
(02-03-2023, 05:05 PM)KasperKalamity Wrote: [ -> ]That's a gorgeous tileset, do you have a bigger shot of that city?
The pink one? I should, yes.
![[Image: Oet2A34.png]](https://i.imgur.com/Oet2A34.png)
The castle has an interior as well, which is how you get onto the balcony.
The tileset is a mix of edited RTP, some magic tiles by metsss and BIT/O as well as some stuff from Celianna's Ancient Dungeons. Most notably; the windows.
This is just another screenshot of a game that may never be finished, but I wanna share it just in case I could make something out of it.
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At least, it could serve me as a valuable learning experience of sorts.
Well, thanks to a new tileset that I definitely had to mix with our old friend the RTP, I managed to design this brand new map on ye old but lovely RMXP.
So what do you
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think about it, guys?
I like the contrast of colors, the dark of this room with the lava and apparent amber crystals.
I do feel that some work is needed, but I will not go into details unless asked. I think we BOTH know why;
Are any of the orange pieces (lava, molten steel, crystals) animated?
EDIT: By the way, I made the wall behind the lava portal one tile taller than on the previous screenshot.
Version 5 of my latest map!
The lava is the default autotile indeed.
Molten steel!?
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You mean the lamps or torches? Or the molten edges?
So far all of the gems are static because they're just normal tiles.
I didn't use any event to animate those reddish gems, but
I could try that later on...
Concerning those
other improvements, I prefer to get a PM just in case I messed terribly with something very specific.
Done animating the reddish gems!
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Yes, the portal is animated because I used the lava autotile and then covered it with modified tilesets of that very same eerie portal. It feels good to be tricksy here.
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