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(12-10-2023, 05:23 AM)Melana Wrote: [ -> ]They are heavily inspired by the Mana series especially Trials of Mana and they look really awesome. And there are more than enough to make an actual game with them.
They just don't fit with any RMXP stuff at all due to the lower resolution.

https://selieltheshaper.weebly.com/assets.html

That's some awesome spritework. 

I've always prefered that pixelated "retro" look over the cleaner graphics style prevalent in the makers from XP and onwards.
Here's a snapshot that gives you an idea of how KBattlerEats XP might look like in the future. Happy with a sweat

[Image: attachment.php?aid=2021]
I sure am just recording scenes I've already created in advance to serve as content!

But shut up, it's my power to abuse!
This is not the final version of KBattlerEats XP for sure.

[Image: attachment.php?aid=2022]
I had to revisit this script once again. This is how it looks like nowadays.

[Image: attachment.php?aid=2023]
Here's just another update of the upcoming KBattlerEats XP service. Winking

[Image: attachment.php?aid=2024]
a little bit every day has yielded me about 20% of my first town map. Taken together with redrawing tiles I have maybe 60 total hours, while in-game i have about 35 hours logged on steam, which is about 10% of my xp time to get four gigantic town maps. 


[Image: SaPvoxN.png]
One of my more ambitious events. I recently decided to make a different section activate based on progress, so as to avoid erratic behavior with event movement. Still some bugs but they are fairly easy to fix.

Here's a preview of the full event and the scenes which accompany it.

In the future I intend to add an event based overlay to avoid the player getting lost on where to go. The maps conveyance is a bit wonky at present.
I'm just leaving this screenshot of my latest script project...

[Image: attachment.php?aid=2068]
Here's an update on my script entitled FancyChoices XP.

[Image: attachment.php?aid=2069]