Save-Point

Full Version: Maps and screenshots thread
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Here's my KBribe XP demo running on Android via Joiplay and its RPGMPlugin. Two Thumbs Up!

[Image: attachment.php?aid=2091]
Even though I can't work on Disk 3 just yet, I've done some bugfixes, or rather just interface updated. Now when you fight with Sacreblu as second wind, the battle intro-sequence will be updated to show that.

Updated the pamphlets with new assets.
[Image: IbTc00l.png]
[Image: J8it6yC.png]
I also updated assets where need be, and then started working on Pamphlets for Disk 3. Here's some quick examples:
[Image: Ss0CrUq.png]
[Image: dQfe1cC.png]
[Image: xSWKZJG.png]
I only have six in total to go!

I hired voice actors for both Xali and Xaela. While the voice of Xali has not yet gotten me her lines, the voice of Xaela has sent in a very solid audition, and so i decided to have fun showcasing it.
Voice of the Eldritch Mortician by Roo Ryder
Well, one of the first steps in the development of my latest pet project, the one inspired by a game that mixes Age of Empire's and Lords of the Realm's features, is to create a proper stats bar on top of the screen. And here it is...

[Image: attachment.php?aid=2767]

Now I have to find small but nice icons to let the player know that he has a specific amount of happiness, food, wood, stone, metal, gold and tech points.

EDIT

Here's an updated version of my stats bar.

[Image: attachment.php?aid=2768]
It hits different seeing these guys with their updated sprites! It's a good kind of hit, though!
[Image: YkTpfBv.png]

Some of these flavor NPCs are classic!
[Image: GT2T0mF.png]

Hmm, Breath-fried Meese! (This is a Mad Moose's Meathouse, basically a trans-galactic fast food chain.)
[Image: ttJJ6K1.png]

THIS IS A THREAT!
[Image: 4SHnkkM.png]

AND THIS IS A BURN!!
[Image: EKzeZTb.png]
That will do, but yeah enjoy these screenies and maps!
So I might have done some recolors to Coyotecraft's sprite for Xeltara to better make placeholders for the fowlhunters.

Here's those in action:
[Image: Wdjd3k2.png]
[Image: T8EjW6l.png]
[Image: PhPrGCu.png]

And a couple others with no context!
[Image: JJmQ6Ep.png]
[Image: 2ebZcfl.png]
[Image: ik2hcyQ.png]
Well, despite the downtime I've managed to come up with some minor update to my Klans XP script.
Just take a look at the screenshot!

Snapshot
A small addition to the clan selection stage:

1 Screenshot

There were other changes but they were focused on internal mechanics. For instance, I had to prevent the player from hitting the Start Game button before ever choosing a clan. Oops!

Nothing else to see here as of yet. Tongue sticking out
Just me working to expand the capabilities of my Layered Spritesheet Tool

[Image: attachment.php?aid=2802]

It could work as a faceset generator if resources are compliant enough. I may still have some bugs to work out, and I do know I need separate folders for certain resource types.
And now even further advanced...  Not that you could see from this pic.
[Image: attachment.php?aid=2804]

But I fixed a number of issues...
  Streamlined certain aspects of layer cycling options...
    Repaired the depth adjustment tool...
      And will be including an early version of a faceset generator package.

Now I have need to update the help file.   It will be a bit more comprehensive, having a section for those wishing to make their own resource sets.
How do the people in this thread get clear screenshots of their maps in XP without the grid? I've tried looking for an export function or something but haven't found one.