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The focus is on the skill-description window here, ignore the other stuff in the screen. The window design could be final.
[Image: th_xiv.jpg]
@Kristovski: Thanks xD

And I added the grass to the cluster when I made it :)

@MetalRenard:
Its not a map I plan on keeping, the dirt was just randomly added while I wanted for GIMP to load. :P
I'm testing out the clusters for looks and testing them for errors :)
Aside from the character art and the icons, this could be the final design.
[Image: 14-1.png]
Looks awesome Charlie, I especially like that you adjusted the Warrior and Statistics text from the last one. they were much too low, but may be slightly too high now?
Charlie! That's amazing looking! I love it! :3

The colours you picked is perfect, easy on eyes and also attractive. :)
@Kristovski
Yes, you're right. My brother said the same thing.

@MagitekElite
Thanks. :)
And here I am again with another screen. Equipment screen this time. It's packed with informations, I hope it's not too much cluttered.
[Image: 15.png]

BTW, we need some auto-image-resize function...
Looking good, looking very bloody good.
1 thing though, that is a LOT of info on one page...
Love the menu system, Charlie. When is this coming to the XBox? I'll be happy to be a beta tester for it.
1 thing though, I would expand the elemental states background gray behind the numbers out a little or make it one continual gray bar.
I cannot give a date yet. I am in an advanced state of development in terms of programming, but I still need a lot of resources made.
And yes, there are a few misalignments to fix.