:) I'm glad you like it, the artist that is working to this tileset is really skilled. Initially he had made a more realistic set, but i asked him to make something more cartoonish and bright. And btw I also found a colleague at work that is really passionate about RPGs and will help me with gameplay design and background (descriptions, a littlebit of scenario..).
More tiles. This is not the final interface but the game engine running gives another flavour...
![[Image: grassset2-d.jpg]](http://i473.photobucket.com/albums/rr99/charlie_lee_79/Hartacon%20XNA/grassset2-d.jpg)
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Either that or a picture of an albino bat in the middle of a daytime antarctic blizzard.
lol, took me a minute to realize that he had a flashlight... i was trying to figure out why the light kept bouncing around
Well, the light seems fine. The snowland music is very matching in my opinion.
this one is a cave adjacent to a spring. it is the b2 of a desert area.
this other one is the first town, Villageburg
In regards to that cavern - while the central passageways are passable, however the outer tunnels should be more curved off. It is too obvious you're at the edge of the map.
A related suggestion of mine is that unless you're moving to a new area, the player should always be centred in the screen. Give yourself a fair amount of space around the map so the scrolling doesn't stop.