(I started with the first three main characters last night, got them lined up in the character select system)
(If you can't read the text, remember this is not actual resolution - game resolution is 1072x768 - it was made smaller to fit this thread)
Oh and a word to the wise, when mapping. You might WANT everything to look like it just blends together, but you're better off with full opacity on most of your events and pixels, as trying to calculate alpha transparency can really consume resources in a mapping situation like this.
I thought I'd put eaves on the commercial/shopping district shops.
The problem is that they kind of obscure things...
EDIT: Hmmm...
![[Image: tilesetwork_5_03.jpg]](https://dl.dropboxusercontent.com/u/13189610/WTU/tilesetwork_5_03.jpg)
Hey,
here are some screenshots from my game of the latest dungeon I'm currently working on:
![[Image: lighttest94wjkscp6bm.png]](http://img5.fotos-hochladen.net/uploads/lighttest94wjkscp6bm.png)
I really like the first and second map, they look extremely pretty =D
The last one does feel a little empty in comparison, but all thee share a very nice atmosphere.
This is a dungeon??? It looks more like an ethereal shrine to some ancient water spirits.
Thank you for your kind words. :)
(11-10-2015, 05:17 AM)DerVVulfman Wrote: [ -> ]This is a dungeon??? It looks more like an ethereal shrine to some ancient water spirits.
I'm using the word "dungeon" for any kind of castles, towers, shrines, citadels or whatever where the player has to beat monsters, open closed passages, find treasures and so on.
But you are right, these screenshots are not from an usual dungeon for sure.^^
The lights effects are really outstanding. Can I ask how did you accomplish that?
Many thanks. I was looking for something like this for a while.
The hideout of an outlaw witcher:
![[Image: hideoutjh2zx6kcme.png]](http://img5.fotos-hochladen.net/uploads/hideoutjh2zx6kcme.png)