Save-Point

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Save-Point - Change tiles size (16*16)

Save-Point

Full Version: Change tiles size (16*16)
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Hey there scripters! I'm looking for something that could be, or not, hard to do...

So, basically, I want to reduce the size of my maps by 50%, which would also reduce the tiles size by 50%. For example, a map that is 40*30 tiles with the default 32*32px tiles would look like this (big image :0) :

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With the script, it would look like that :

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This way, the player (and I), would enjoy the passability (and nice rips) of 16*16px tiles.

I have no idea if this can be done, and just so it's clear, I'm not making a pokémon game, it's just the first ripped graphics I found (cause I saw the pokémon starter kit used 16*16 tiles with a resolution script or something, I really didn't understand anything when I checked the scripts).

Thanks!
Hey, MicKo.

Sorry, but it is only possible to use 32x32 tile-based tilesets since the RPGMaker XP editor only supports that size tiles. You're limited by the editor in that respect.

Okay. To use 16x16 tiles, you will probably need to resize them to be usable in an RMXP tileset. Do not alias/smudge/whatever the graphics. Make it a straight doubling of the scale... no effects.

As to shrinking the map down, there may be a zoom-out effect script somewhere. I think I remember seeing one years ago, but I know it isn't out here. It messes with nearly everything: Game_Map, Game_Character, Sprite_Character... etc.
Yep, I know I can't do this with the editor, that's what I showed with my images (well, due to my incredible capacity to speak english, it might be unclear :P).

What I meant is that by using the first image, the game would show the second one. So the tileset would be double size.

And there is a script that does something that I like, but when you switch to windowed, everything's messed up. The resolution is also lowered to 320*240 (which is not REALLY a problem, even if I don't really know how to edit your animated battlers script to fit with this :P). If there was a solution to disable the windowed mode, it'd be fine (well, there are other things I don't like with this but well, we can't have everything!). Here's what I'm talking about.

Thanks for the answer, Carpet-man!