04-29-2010, 12:58 AM
Rare Candy Scriptlet
by Kyonides-Arkanthos
Features
Here you can find 2 versions of the same scriptlet that will allow you to use an item to level up or down your hero at will.
Instructions
Go to the items database and create 1 or 2 new items (just in case you want to add the Anti Rare Candy one, too). Make sure their scopes are equal to One Ally. The rest if up to you. Later copy either one of the scriptlets and testplay your game.
Scriptlets
Rare Candy Only Version
Rare Candy + Anti Rare Candy Version
Author's Notes
Yeah, I know this is an extremely simple scriptlet.
by Kyonides-Arkanthos
Features
Here you can find 2 versions of the same scriptlet that will allow you to use an item to level up or down your hero at will.
Instructions
Go to the items database and create 1 or 2 new items (just in case you want to add the Anti Rare Candy one, too). Make sure their scopes are equal to One Ally. The rest if up to you. Later copy either one of the scriptlets and testplay your game.
Scriptlets
Rare Candy Only Version
Code:
module MoreEffects
RARE_CANDY_ID = 33
end
class Game_Battler
alias kyon_rare_candy_game_battler_item_effect item_effect
def item_effect(item)
if item.id == MoreEffects::RARE_CANDY_ID && item.scope == 3 &&
self.level < 99 && self.hp > 0
self.level += 1
return true
end
kyon_rare_candy_game_battler_item_effect(item)
end
end
Rare Candy + Anti Rare Candy Version
Code:
module Effects
# Rare Candy and Anti-Rare Candy
CANDIES = [33, 34]
end
class Game_Battler
alias kyon_anti_rare_candy_game_battler_item_effect item_effect
def item_effect(item)
if Effects::CANDIES.include?(item.id) && item.scope == 3 && self.hp > 0
self.level += 1 if item.id == Effects::CANDIES[0] && self.level < 99
self.level -= 1 if item.id == Effects::CANDIES[1] && self.level > 1
return true
end
kyon_anti_rare_candy_game_battler_item_effect(item)
end
end
Author's Notes
Yeah, I know this is an extremely simple scriptlet.