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Save-Point - RTAB - Show Animations A New Way? RTAB Animations move like Animated Battle

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Full Version: RTAB - Show Animations A New Way? RTAB Animations move like Animated Battle
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The Request Title does not do this topic justice...

What I am looking for, or hoping someone can script, is a new way to display certain animations in the Animated Battlers Enhnaced v11.2. Let me explain what I what I mean.

The way animations are displayed currently is fine, except when it comes to shooting a Bow/Gun animation. If the target is high on the screen, then the animation starts out high on the screen above the caster(user). The animation does not start from the caster(user) and travers up to the intended target selected.

Q: Is there a way to script a snipet of coding that if a Bow/Gun is equiped, the animation will follow a set route from the user to the target based on Battler's X,Y and the Target's X,Y coordinates? You would only then need, 1 fram of animation, and just move that fram from the starting point, to the target.

I have seen this done in other Sideview Battle Systems, but the whole system is based around this technique. So adapting the style was out of the question.

examples: "Enu SBS Tanketai XP ver: 1.9"

This would need to be compatible with:

System: RMXP
RTAB ver1.16
Animated Battlers - Enhanced ver. 11.2

Once again, any help on this request is appreciated,
I will try on my own in the time being, but have so far,
fallen short.

Thank you in advance,

Fenwick


P.S. DerVVulfman, In the last 1 1/2 of being in the shadows, I have come to know that you are the Go-To-Guy when it comes to RTAB, Any idea's or thoughts?
I have been hoping to 'retool' AnimBat to clean up the code. Haven't been able to get to it.

I've seen a BIT of code for that in a system but haven't been able to follow it.