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Save-Point - Show Target Battler in Battle Animation

Save-Point

Full Version: Show Target Battler in Battle Animation
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Hopefully an easy request.

What I want to do is set up my battle animations so that Pattern #1 in any battle animation is the current target of the battle animation. Everything else (zoom, rotation, transparency) should be just like any regular frame - I just want to use the battler graphic instead of the contents of that one part of that one battle animation.

Here's an example of the effect that I am trying to create:

http://www.youtube.com/watch?v=5k_oL0BYd...re=related

The player character animations are easy to do, I just make them a part of the animation. But the impact on the target is tougher.

The way I see it, I probably need to make an alteration to RPG::Animation::Frame, possibly using an if loop on the cell_data array? I'm just not sure what coding I would need to set up.

Any help or insight offered would be appreciated.