Save-Point

Full Version: Save-Point
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Board Message
Sorry, you do not have permission to access this resource.
Save-Point - Revival Skills

Save-Point

Full Version: Revival Skills
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
Does anyone know if there's any scripts for revival of enemies?? Like if I killed an enemy, another enemy could revive it? If so, could you link it here? If not, then I'm requesting it be made. Laughing
Couldn't you create an item that revives and targets enemies...?
I don't know, never tried it. But enemies can't use items though. How would that work? Maybe a skill? I'll try it.

Just tried it. The enemy just won't do the move at all. I guess because it thinks it's the only one there after the other dies.
Have you set the skill in the enemies event command window and how much he does the attack?

I just made a separate skill for revival and set it to allys and gave it to the monster to use when its hp is 50% gone and it used it, but on itselfs.

Maybe a small amount of scripting is needed....
I just tested it to make sure, and it works. I have no idea why you guys are having problems.

I used RMXP and RMVX (but unfortunately I set up the explanation in RMXP, without realizing which you meant - sorry... but outside of being "third tab in..." it'll be the same effect)

I just used the Ghost battle to test it out. I killed the first ghost in one hit, and sure enough the other ghost did not act - however the 2nd turn it cast revive. However, this is because the way that RM* reads the battle. It can't revive because it doesn't realize it can yet. It has to wait for the new turn to be able to use the skill. However I also removed the other skill options. When I kept them, the Ghost cast Raise exactly as it was meant to.

A conditional branch can be used in the Battle Events this is what you do:
keep the condition as "Don't Run" and change the Span to "Moment"

Add in a conditional branch, on the third tab is the option of conditions based on enemy states. For my alternative set up, this is what I have:

Conditional Branch: Enemy 1 Ghost has state Knockout
Conditional Branch (inside the above) and I did a quickvariabel to check that the ghost had the right SP (set variable 001 "Random" to Ghost 2's SP, then make sure it's equal to or more than the need for Raise).
In the third event command tab is Force Action. Select that, choose the other enemy (whoever you want to heal) and choose the appropriate skill you want.

You can also put that last part in yet ANOTHER conditional branch based on variable so it's not always done, but a 50/50 chance or 1 in 8, whatever you'd like.
I didn't try it with events! Laughing Trying now. I'll post back with the result.

Ok, without events it definitely does not work. Ghost has ONLY Raise as a skill nothing else, but I realize that HP section of the skill only applies to itself and not it's allies. (which is probably why it wasn't working at all.) So he did nothing the whole battle.

Trying with events now.

With events it definitely works!

Now, I have another problem. In my game, there's random monster groups. So there's no way I'd be able to predict what index each enemy is in. How would I go about making this happen without knowing who is where on the battle screen?
I gotcha still Yin, but I'm gonna ask a few questions before I hand you your solution, just to make sure it's the best solution possible.

Are you using RMXP or RMVX?

I take it you're using a script to randomize your troops out of an array, so I'm gonna ask if you could tell me which one, that is if it's public (IE: not one made for you that can't be shared)?

When this is all said and done, and if I do indeed fix your problem, can I get a hug? I ever do love me some hugs.

The reason I ask about the script is because, honestly, it should have worked without having to do anything. I'm double checking and triple checking, and my enemies are healing and reviving each other when I kill one, and they have the SP for it. I'm not sure why it's not working, so I'm wondering if it's perhaps the script or something. It really is quite odd that the enemy just sits and does nothing to help it's ally.
Well, you CAN have enemies bring out a healing or revive potion... with this:
Quote:XP - Enemies Use Items
by Fomar0153 (Nov 30, 2006)

I think this is self-explanatory.


Should help.
(12-25-2010, 07:01 AM)DerVVulfman Wrote: [ -> ]Well, you CAN have enemies bring out a healing or revive potion... with this:
Quote:XP - Enemies Use Items
by Fomar0153 (Nov 30, 2006)

I think this is self-explanatory.


Should help.

Thanks, but it's the trigger that's the problem. Not the skill. When you look at it, skill has the same parameters that items have. So I think this script would be pointless, it's just adding a fake skill and connecting it to an item from the instructions I read.

Quote:Posted by Jacket - Today 12:42 AM
I gotcha still Yin, but I'm gonna ask a few questions before I hand you your solution, just to make sure it's the best solution possible.

Are you using RMXP or RMVX?

I take it you're using a script to randomize your troops out of an array, so I'm gonna ask if you could tell me which one, that is if it's public (IE: not one made for you that can't be shared)?

When this is all said and done, and if I do indeed fix your problem, can I get a hug? I ever do love me some hugs.

The reason I ask about the script is because, honestly, it should have worked without having to do anything. I'm double checking and triple checking, and my enemies are healing and reviving each other when I kill one, and they have the SP for it. I'm not sure why it's not working, so I'm wondering if it's perhaps the script or something. It really is quite odd that the enemy just sits and does nothing to help it's ally.

I am using RMXP. The script to randomize my troops is here:
http://save-point.org/showthread.php?tid=2736&

And I'm also using a patch for Atoa's Battle System which can be found here:
http://save-point.org/showthread.php?tid=2039&

Yes, I can give you a hug! Tongue sticking out

I don't know maybe you have a mega rmxp or something?
(12-25-2010, 05:30 PM)Yin Wrote: [ -> ]Yes, I can give you a hug! Tongue sticking out
A hug and some tongue? This is a merry Christmas indeed!

It's 3:30 pm and I'm already a bit tipsy so don't mind my crappy attempt at humor just now. Anyway I'm gonna DL these while I check the status of an order I placed a week ago (I hate when Christmas gifts arrive late!), but do to said tipsiness I'm not gonna get a chance to look at it today - but I'll have it for you soon.

I mean, if I looked at it today it would just be silly. I can't even spell right now. Wow. Just wow. So many spelling mistakes marked with little red swiggles. What? Swiggles isn't a word? Improbable! Impossible even! Impodulous most likely! What? impodulous isn't a word either? That's just poppycock!

Also, I'm sure the items wouldn't really fix your solution, as it's more of a supplement or whatever word I meant to say that I can't think of now. Thanks for the links, it'll make it easier to find the solution.
Pages: 1 2