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Save-Point - RMVX Dollar.Cents based currency

Save-Point

Full Version: RMVX Dollar.Cents based currency
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Hey all, how are you doing today?

I'm looking for a script that changes the way currency is displayed. I'm trying to add a decimal mark to the currency, to make it mimic real life currency. For example, not 120gp but 1.20gp. I would need this to show up at the applicable shop windows, the gold count window in the menu. I'm not using a battle system for this, so no need to worry about having it in the gained money dialogue there.

Additionally, I'd love it if someone could help me set up the ability to show currency in the dialogue windows, like a show variable \v[#], or some such, that would automatically add in the decimal mark as well. Like if \d was typed, it would show currency in the window, and automatically add a decimal mark between the 2nd to last and 3rd to last digits.

Iunno if that makes sense, I suck at asking for stuff at times haha. I've tried to do this, was able to get it in RMXP years ago, but only for certain windows, and others have had the same issues. So, yeah, galuck if you try to help out haha XD
Quote:Additionally, I'd love it if someone could help me set up the ability to show currency in the dialogue windows, like a show variable \v[#], or some such, that would automatically add in the decimal mark as well. Like if \d was typed, it would show currency in the window, and automatically add a decimal mark between the 2nd to last and 3rd to last digits.
This is kind of simple... Just assigne each number in the current "money" amount to a seperate variable then put a "." where it needs to go...
Yeah, I've been about that in the meantime. It's for these murder case styled mini games for this one detective story, and I'm the idiot whose not using common events, so I gotta redo everything twice over each time I want the dialogue to show. I jus' figure if someone felt like being nice, if it wasn't a pain to do, it would be a time saver lol