Save-Point

Full Version: 777 with events
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
I want to make a skill that does the following:

When Actor1 has a HP amount with a 7 in the end (like 167, 2857 or 9997) there is the chance to do 7, 77, 777 or 7777 HP damage. Otherwise it will just deal 1 HP damage. This is like the 777 skill in Final Fantasy IX.

Now I store the HP of actor1 in a variable. After that I have to execute mod. But I don't get it, could someone show me a detailed description that shows how to build up the common event for the skill?

TY :)
I had posted this before the hack.
[attachment=89]
Wow thanks, now it's working :D