Save-Point

Full Version: Save-Point
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Board Message
Sorry, you do not have permission to access this resource.
Save-Point - Item Quality script issue

Save-Point

Full Version: Item Quality script issue
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Hello,

I am fairly new to scripts, though I can usually tweak them to work together. However, I am having an issue with getting item/armor/weapon names to properly display in various menus if the color is changed.

I use game_guy's Item Quality script @ Chaos-Project
Content Hidden

For example, I have a katana and it is average. I just kicked a ghost's a$$ and it crapped out a Katana With a different colored name, (and text prompts) the user understands that a katana that has yellow/gold text name is much more valuable/powerful than just a regular katana.

Basically i cant get the effect or I get an error "Cant convert NilClass to Color"
Ive tried rearranging the scripts and it doesnt help.

Scripts that dont work with Item Quality script:
Grouping and Details @ SP
MultiSlots! @ SP
Chaos Rage Limit System @ Chaos-Project
(I can't add these scripts in code tags simply because the character count would be too large)

If anyone could help me edit/patch the Item Quality script or these other ones, I would greatly appreciate it.
Well, GnD does work with it... to a point. It needs a redefined 'item selection' window in the equip menu. No biggie because of two things: 1) I know you want it to work with both GnD and Multi-Slots and, 2) The patch I am pasting below should be able to guide anyone into fixing GnD alone IF they don't want to use Multi-Slots.

Insofar as Rage-Limit... *shrugs* Gotta look into that, but perhaps this fixes it by accident.
MultiSlots Patch for Item Quality Colors

Disabled items (like trying to equip a 2-handed sword and a regular shield) forces the shield to use the default 'disabled' color. Disabled color is translucent/transparent. And yeah... you can add both the color effect from game_guy's script and the Two handed flag from Multi-Slots in the name. Happy
Thanks! MultiSlots! works perfectly now. You Rock!!!

Grouping and Details, not so much.
I only use GnD for the Details at the moment. However, I noticed a conflict with CRLS. If you have GnD in your project, and you enter the Soul Rage menu (while in battle) the cursor/selecting window is gone! Meaning if you have multiple skills attached to an item, or if you have multiple items with skills equipped, you are S.O.L. and can only use the first skill on the first item. I used a new project file to test this compatibility, and everything works until GnD is added to the scripts.

also no. the patch didn't accidentally fix CRLS display, but I wanted to report the above conflict. I will try to make your patch work with CRLS if I can. I fixed it!
the patch didn't accidentally fix the script because Blizzard uses draw_item_name_srs as the method name. thus the humble patch merely rewrites that method.

GnD is a great script (for what I use it for currently). It seems that it just doesn't want to play nice with Item Quality Colors or CRLS... I can't get the item name to properly display the colors in the details window. When I try to find where the detail window gets the item name, I get pretty confused. I'm looking for a method that draws the name and defines the text color so I can reference it in a patch, but I just see a bunch of what appear to be temporary variables. The code in this system is pretty confusing to me... but other than copy/paste and print, my scripting knowledge is nearly non-existent lol.

EDIT: By studying your patch (and ripping off your formatting, sorry) I made a patch for Chaos Rage Limit System. Now when you view the item name in the Soul Rage equipment menu, the proper color is displayed. Here is my patch:

My patch based on yours