Save-Point

Full Version: Save-Point
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Board Message
Sorry, you do not have permission to access this resource.
Save-Point - Need SephirothSpawn's Triple Triad

Save-Point

Full Version: Need SephirothSpawn's Triple Triad
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
I was wondering if anyone have a copy of SephirothSpawn's Triple Triad demo, that they might feel like sharing?

I've been searching all over the web for this, and every link I come across is dead, and every thread by SephirothSpawn about it, is years old.
I just happened to have it on my PC

(> CLICK<)
Thank you DerVVulfman!!! I'm so exited to finally try it out ^^

Ehm, a question: How do I get to battle in the Demo? All the players seem rather ignoring, and the only
event commands attached to them is comments? :-S
Oh, found it :-S
Just pressed the wrong key :)
Wow, I had no idea that something like this existed O_O

So "Thank you" from me as well =D (Don't know if I'll ever need this, but just to have the option is great XD)
Question for those more experienced than I:


How would you go about incorporating this script into a pre-existing game? I've downloaded the demo and tested it out (awesome, completely awesome) and would rather wait to begin moving over the pages/graphics/etc. until after I've gotten some feedback on the process.

What would be easiest? What do I absolutely need to move first, or does it matter? I don't want to get halfway through and find out my game no longer works because of some unknown error.



Also (optional question):

In your opinion(s) how hard would it be to use this as a base script/game engine to make a game similar to Triple Triad, only with octogon-shaped coins? I'm currently working on a FF fangame and would love to have a version of this card mini-game which has more to do with the theme of my main game. It would be purely elemental-based, where the board interacts and alters the card stats depending on compatability with the board's innate element. If that makes sense.

Off-hand I know I'd need to make a new board (six to be exact), the game pieces, blanks, etc. Basically convert every image file given in the demo to something else (even if the padding has to be an 'invisible' square to work, as in the case of the octogons, that's fine). How hard would it be to convert the scripts? They are pretty darn complex....

Just inquiring.
Since we're on the subject, could someone please tell me if it would be possible to make a non-SDK version of the Triple Triad script? Forgive my ignorance: I ask because my project uses quite a large number of non-SDK compatible scripts and I would like to add the Triple Triad without sacrificing their functionality. Thanks in advance for the help. Cheery
Shiroiyuki:

Is it easier to copy your game into this project or this system into yours? It all depends on the complexity of your project. Even so, don't forget about all the graphics and so forth. I always make a 'copy' of my project so I have something to fall back on if I screw up.

Editing his system? Well, the cards are mere graphics. As to changing the mechanics of Triple-Triad? Um, I cannot say at all. You mentioned Hexagonal coins so you will have 6 sides to check rather than 4. It could be... difficult.



prioran:

While some of Seph's scripts from the past had the capability of having the SDK dependency removed (ie, converting it to a non-SDK format), I am not sure the same can be said for Triple-Triad. If it CAN be removed, it may be a matter of recreating the whole Scene_Tripletriad (or whatever it's called) based on the default script.
DerVVulfman:

Well, most of my game -- as far as the database goes -- is done. Characters are up, stats are figured out, weapon names/attributes are there.......

I could....*try* to move my game over to his (at least that would gauge my ability to merge the two) but I couldn't guarantee I'd remember everything. Lots of little bits and pieces. Might be my best bet though, just in case. I can always download this file again; I don't want to permanently mess up my game.


As for the second part...shoot. Ah well, it was a long shot anyway. Thanks though!
DerVVulfman Wrote:While some of Seph's scripts from the past had the capability of having the SDK dependency removed (ie, converting it to a non-SDK format), I am not sure the same can be said for Triple-Triad. If it CAN be removed, it may be a matter of recreating the whole Scene_Tripletriad (or whatever it's called) based on the default script.


Mmm. I feared as much. I certainly don't have the skill to do this myself, and I doubt that anyone knowledgeable enough would be willing to invest his or her time to resolve such a trivial issue. Thanks for the info!
Pages: 1 2