I almost feel like I need a secondary editor for my game, just for a segment of enemy data. Of course, that might just overcomplicate things. It's like, working with
at least 65 lines of note box data is just not sensible, when
a) the data is super important
b) that goddamn notebox
doesn't have a scrollbar
I know it seems really
dumb to obsess over it, but I have a design major and I get
picky about UI I regularly use.
Here's how an example/test boss enemy's note info looks:
PHP Code:
<?php
##########################
<ap: 150>
<attack animation: 65>
##########################
# Phase 1
# Raining Shots
<enemy action: 130, 10>
(turn 1 && hp higher 60%) ||
hp lower 15%;
</enemy action>
# Attack
<enemy action: 36, 3>
turn 2+1*;
hp higher 15%;
</enemy action>
# Erratic Shot
<enemy action: 128, 5>
turn 2+2*;
hp higher 15%;
</enemy action>
# Blind Shot
<enemy action: 131, 7>
turn 2+3*;
hp higher 60%;
</enemy action>
# Enforce
<enemy action: 165, 10>
turn 2+5*;
hp higher 60%;
</enemy action>
##########################
# Phase 2
# Flame Break
<enemy action: 66, 9>
!$game_party.state?(28);
hp lower 60%; hp higher 15%;
</enemy action>
# Brandei (weak ver)
<enemy action: 171, 9>
$game_party.state?(28);
hp lower 60%; hp higher 15%;
</enemy action>
# Enspire
<enemy action: 166, 10>
turn 2+4*;
hp lower 60%; hp higher 15%;
</enemy action>
##########################
# Scan Data
<scan: 1>
</scan>
##########################
... and pasting that into RMVXA looks kinda like this:
Even if the line breaks were acknowledged (no idea why not, Windows txt files are dumb and Notepad++ is more intelligent), there's still no scrollbar, and so the information doesn't feel "present" in my mind??
... *cough*, anyway. I think a special editor would be kinda interesting if possible. All I need is some way to encode/decode the custom action conditions code, as well as my own basic tags. This would be done by the editor and reinserted into database files. 8V
... or I could just keep editing things in notepad++ as I need to.