I didn't think I was putting the fate of my game in someone's hands. But yeah, that's the cost of going into revenue sharing, though I doubt she would abandon it if there was money to be made.
Yea, they decided not to team with me. Good fight me.
My project will never be done. Might as well just cast it into development hell again =/
I joined some group's project as a mapper in the hopes they'll help me with music and art.
I'm wondering which scripts need to be edited to have 6 instead of 4 actors in the party.
I think it shouldn't be that complicated.
Begin by editing Add actor under Game_Party
Code:
def add_actor(actor_id)
# Get actor
actor = $game_actors[actor_id]
# If the party has less than 4 members and this actor is not in the party
if @actors.size < 4 and not @actors.include?(actor)
# Add actor
@actors.push(actor)
# Refresh player
$game_player.refresh
end
end
Change the "< 4" to the number you need. After that you have to edit the windows that show you party members.
Thank you.
That was really easy.
The only window which makes me problems now is the battle status window.
I can't find the x and y values of the battler sprites to make them all fit on the screen.
Edit: Nevermind, I've found it by myself. It's hidden in the game_actor and not in the sprite or spriteset classes. >.<
Edit#2: I've stumbled over another odd issue. The command window seems to be bugged when I'm trying to add a new entry. I can scroll down even if there are no more entries below. (I'm using SDK)
![[Image: bug32b9qpxvj6.png]](http://img5.fotos-hochladen.net/uploads/bug32b9qpxvj6.png)
I was going to suggest Dargor's Large Party script but I'm pretty sure it's incompatible with the SDK. Oh well.
As for my project, I decided to include another permanent party member and the hardest thing so far is to come up with new abilities since the most basics ones (elemental magic, buffs and ailment-inflicting attack skills) are already taken by the other members.