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Full Version: What's up, RMers?
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Interesting talk indeed. 
My game goes from 38-40fps normal to about... 3fps when entering a battle. It hits 26 when entering a menu. Hits ~35-38 for the most part during battle, with slower animations hitting about 30.

Not too bad, but the 2-3fps readings entering battle scare me a bit. Is that normal?  Confused
I have noticed projects before drop to 10-20fps for moments after transitions, although single digits could be a concern. Generally it's only momentary though, and you don't see any visual issue in-game - it's just what the fps counter says~.
In my case, there's a delay of a few seconds along with the FPS drop so it's kind of noticeable. Methinks must be because I'm using Moghunter's animated menus.
So FPS losses seem to be an issue for many people.

Well, usually a 2D game shouldn't have that nowadays (We need a better engine?)
I hear a great engine called ReGaL exists somewhere... I hope the creators will be able to finish it so we can all use it Blushing + Cheery  Blushing + Cheery Winking Winking Winking Winking
I heard that too. But who are these mysterious creators?

We have to find out more about it. :)
*cough* If I didn't have so many requests, I'd be done with the package's Ruby scripts (using Ruby 2.0 rather than 1.8 like VXAce).
Is it possible to upgrade ReGaL to Ruby 2.2.0 or 2.3.0 instead? Just asking in case it wouldn't be a pain you don't want to know where...
(11-08-2016, 02:26 AM)Steel Beast 6Beets Wrote: [ -> ]In my case, there's a delay of a few seconds along with the FPS drop so it's kind of noticeable. Methinks must be because I'm using Moghunter's animated menus.

Oh yes, Moghunter's menus definitely have a pause in my experience. (At least with RMXP years back, dunno if things have improved.)
Well, could try my rewritten versions. Moggy made great menus, but the code was a bit sloppy by my tastes. And less compatible with other stuff. The demo I made has the whole Main-Item--Skill-Equip-Status-Save-End package. But nothing beyond that like Shop.