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Full Version: What's up, RMers?
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I just tried your rewritten scripts and I noticed the new menus are actually slower than the vanilla version when circling between characters.
Hmm I just noticed, that I don't get any Framedrops when I deactivate the "Reduce Screen Flickering" Option.
But without that options the screen flickers in Full-Screen which is also annoying...so yeah.

RMXP is very strange sometimes...
Here's a screenshot of my latest script KChest XP 2016.

[Image: f7kwy]

http://imgur.com/a/f7kwy
I hope you like the way it looks now... I don't know what to think about it so... BTW I hate when images just don't show up...
It looks very promising.

Reminds me of the chest-system in the Elder Scrolls series.
Whoa, that looks so cool!  Grinning
Ahh... nice touches you added since last night. Happy
I just looked at the Revised Moghunter menus, and our issue has GOTTA be transitions and animations. When all is said and done, it retains a 39 FPS because the background scrolls. Scrolling a window in/out of a scene is sure to use frames, but that dropped to 35.

Note: You may find a value in the config called "ITEM_FX/SKILL_FX" (or the like) which makes the background scroll. If you turn off the scrolling, ya may pick up the framerate a notch.
Something I forgot to mention earlier regarding the revised MogHunter scripts: the status screen menu caused a fatal error in Blizzard's Stormtronic Custom Menu System. Even removing the script couldn't fix it and I had to revert to a previous version of my project.

Furthermore, I couldn't replicate the error using an old version of the game. I still don't know what's with that.  
I tried to have fixed equipment with more than 1 weapon and 4 armor slots but it doesn't work as I expected.


Tried it like this:


Code:
$data_actors[@actor_id].armor5_fix = true


But it gives me a NoMethodError.
(Using Guillaume777s Multi Slot)
Im facing so many issues here. Really, sometimes want to make me quit.