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Figures. Guess XP's map engine is still be best it's been on this series as far as I'm concerned.
I'm so happy to come back here and still see some of the same names as when I left. I wish I could participate more, but I don't use RM that much anymore.
Well, we got our first Ren'Py software post a month ago, Yin.

We're up for other engines. Winking
I get stuck getting asked about OTHER projects. Sigh, I wonder when I'll work on my own?

On the other hand, I finally took some time off from scripting and did a major scale world map. Unbelievably big, 1600 tiles across and 1600 deep. Thankies BIG MAPS to allow me to make something that takes 10 minutes to cross at a normal speed. And that's just the first continent.

Methinks a Fast Travel system might be needed.
That map does sound massive. The biggest map on my game is the Overworld and it's just 360 X 280.

Unrelated, but does anybody know a HP/SP limit break script? The one I found by Kamesoft's KGC is incompatible with my barehands script that calculates Attack, Phys Defense, and Mag Defense based on the character's Strength, Dexterity, and Intellect.
You could try this one

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(06-04-2020, 02:46 AM)Melana Wrote: [ -> ]You could try this one

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Whoa, that did the trick. Thank you.
Hooo... I had to look around for the author's name. What the heck is with game_guy for not having it in the top of the script? And yeah, use this. KGC's terms prevent 'editing' and disallows 'commercial work' or even posting it elsewhere. I translated a lot of Japanese scripts into English a decade ago.

I used my BIG MAPS script, so I could splice some decent sized maps together in a 4x4 pattern. I also modified Ccoa's 'Tiny Overworld Sprites' so it not only shrunk me when I got on the world map, but changed my speed to match. It does kinad look weird to have a tiny little guy running like Peter Maximoff in 'X-MEN: Days of Future Past' Tongue sticking out
(06-04-2020, 03:43 AM)DerVVulfman Wrote: [ -> ]Hooo... I had to look around for the author's name.  What the heck is with game_guy for not having it in the top of the script?  And yeah, use this.   KGC's terms prevent 'editing' and disallows 'commercial work' or even posting it elsewhere.  I translated a lot of Japanese scripts into English a decade ago.

I used my BIG MAPS script, so I could splice some decent sized maps together in a 4x4 pattern.  I also modified Ccoa's 'Tiny Overworld Sprites' so it not only shrunk me when I got on the world map, but changed my speed to match.  It does kinad look weird to have a tiny little guy running like Peter Maximoff in 'X-MEN:  Days of Future Past' Tongue sticking out

That's too bad. KGC's Passive Skills looked like what I needed. But I couldn't make head or tails of how to use it, not mention that it would most likely be incompatible with one of the dozen or so other scripts I'm using.
Erm... I think I got one or two??? Or Trickster???