Indeed you have one.
Perusing the script, I noticed it also features a way to manipulate both money and exp. Sadly, I already have scripts that do that. Probably it's going to have some compatibility issues.
As for Trickster's, it need both SDK and MCL. I can't use it either.
A couple weeks ago, I posted a Map Maker tool in the
TOOLS board, the Map Maker's function to generate PNG files of your game's map(s). Nice enough, but I just tweaked it a little bit more. When I get home from work, I plan on writing some documentation on its function for a new upload.
I am elated.
I am scared.
I am shocked.
I... may have found a means........
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to actually store audio files....
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in the Data Folder and let it be compressed with everything else into the Rgsaad file.
Sucks is that it can't tell if the now-encrypted file is MP3, WMA, Ogg, Ramen, Pickles, whatever.
Okay, I haven't eaten today... that's evident.
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Time to get a bite.
The one thing I do NOT miss about writing code is the blatant requirement for instructions.
For a simple script, simple instructions. For a complex script, decent instructions. For a multiple page system, a separate document or help file if needed.
And for a comprehensive system package with hundreds of configurable variables and over a score of script calls, the documentation I am writing is not even 25% done and I've been writing for a week...
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I've been dealing with the Warcraft 3 world editor for a couple of weeks already... and I'm not even close to have finished both maps. They're not even 20% complete!
Since I'm working on a custom campaign, I had to "quickly" learn a lot of stuff... the hard way!
I still ignore why the third hero didn't load properly after loading the second map but it's now working as expected.
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Guess what I'm working on still???
(07-28-2020, 03:11 AM)DerVVulfman Wrote: [ -> ]The one thing I do NOT miss about writing code is the blatant requirement for instructions.
For a simple script, simple instructions. For a complex script, decent instructions. For a multiple page system, a separate document or help file if needed.
And for a comprehensive system package with hundreds of configurable variables and over a score of script calls, the documentation I am writing is not even 25% done and I've been writing for a week...
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AAAAARRRGH!!!!
Can someone write all these help files for me????
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Don't even look at me!
Really I was quite busy trying to make KToad XP work under pressure. At first it worked while on the map.
Battles didn't change anything.
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Then I managed to make them apply the state but there was no darn toad on screen!
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Finally I could display them properly.
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Then I noticed the real protagonist of my
story didn't really do anything as expected.
It was getting as convoluted as I'd have never seen before.
Keep it simple!
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Or so I kept telling myself...
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Finally it was getting close to what I had expected.
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Crap! Something else was missing!
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I had to let Toad neutralize Toad, right?
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OK this time it finally worked as intended.
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When I was surfing the net I've found two memes that seem to be fit for this section and nowhere else.
If you analyze them carefully, they do provide you with some valuable advice, especially if you're a newcomer.
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Well, I finished working on KChange XP but I wish there were more features I could add to my script.
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Got any ideas or suggestions, guys?
Other scripting ideas are welcome as well!
I don't feel motivated when people asks me to help them make their game... about weird pokemon or darn ponies.
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I'm kind of disappointed nobody has made any suggestion on how to improve my KChange XP script.
Meanwhile I've been working on my HiddenGosu project.
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Yeah, I know, my names aren't the best picks ever...
In this case I'm using this codename because it's compiled like HiddenChest but its codebase relies heavily on Gosu.
It has its advantages and disadvantages.
Light
You do get full keyboard support for sure.
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There's no need to ask you to install Ruby on your Operating System.
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Just extract some libraries and run the game!
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I can make some good use of C, C++ or CRuby or pure Ruby.
...and Darkness
I have to compile it for Linux and later for Windows as well.
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The process is terribly slow.
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Changes or bug fixes might get complicated depending on what kind of code I'm using.
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Compilation could be described as just another Rinse and Repeat procedure. It gets tiresome for sure.
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