Attempting to work with Romancing Saga 3 sprites/style (2xed for RMXP) in the hopes such an array of characters means I can do more frankenspriting and less scratch work.
Then I realise one specific non-human Team Pet will need to be utterly from scratch. why do i do this to myself
Added a few new scripts and finally finished the first demo for my project.
Did some sexy retro electronica... :3
I just decided on the name for my Crafting rework. I'm naming it Miriam.
I wanted a mission-like screen as in KH 358/2 for the collectable memories in my game, as such a recoded quest log script serves me well

no more troubles reviewing/reliving several events of the (sometimes) complex storyline!
Today and next week I'll be testing maps on my projects. Looking for glitches. I really hate when a sprite walks in an area that should be blocked or walk through walks.
Then you might want to look into
Rataime's Passability Indicator Tool to help make your passability checking a little easier.
Currently working on porting Arevulopapo's Portable Engine to Ace.
PK8's Passability. Werewolf approved.
Did you get the Particle Screen Bleed resolved?
Nope.
Though I did manage to get it ported over to VX Ace.
You may need to double-up on certain pieces of code for event-only particles. Those type don't bleed when scrolling.