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Save-Point - Der VVulfman Multi-Slots: Compatible Shop?

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Full Version: Der VVulfman Multi-Slots: Compatible Shop?
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Hi everyone,

Does anyone know if there exists a compatible shop for Der VVulfman's Multi-Slot script? There's one for Guillaume777's, but I didn't find one for the newer, better DVV version.

Thanks in advance for your time! :)
I had it built in.
Ah yes, thanks for the reply! I didn't clarify well enough in my post: I was referring to something beyond the default shop, if someone had made an advanced shop accommodating your version. If not, it's no trouble, and thanks all the same for your help. :)
Amazing! I really appreciate it and will be sure to credit you for both parts!

I'm sorry for the double post, but I've implemented the script and I get the following error:

Script 'mSlots (Shop Patch)' line 149: TypeError occurred.
RPG::Weapon can't be coerced into Fixnum.


Something's wrong

Line 149 which you mentioned... is this:
Code:
atk1 = atk1 + itemdata[0] != nil ? itemdata[0].atk : 0
Where there is no 'RPG::Weapon' value

This statement...
Code:
if @item.is_a?(RPG::Weapon)
... is line 146.

It's different than what you've said. Unless you hit a '6' for a '9' in your error report, there's likely something added or changed that I'm unaware.

And both blocks of code (adjusting the atk, dex, etc... and the use of the @item value) make sure the values are not nil. Extremely confusing.
Hmmm. Indeed. I just tried again and the error continues to be in line 149. I haven't made any changes to your script. Perhaps it's a compatibility issue with the other stuff I have going on, though I can't think of anything that modifies the same information, except maybe the Skill Learning System, but that's compatible with your Multi-Slot script.
Consider script placement.

If it's above the Skill Learning script, move it below. If it's under, move it above. And... check to see if removing Charlie's script is causing the issue. I hope it isn't.
Changing the script order and removing Charlie's script didn't remove the error, nor did starting a new project using only the Multi-Slot script. Forgive this stupid question, but am I doing anything wrong by adding the patch as a separate script immediately below the rest of the Multi-Slot package?
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