Save-Point

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Save-Point - Custom Resolution with Pixel Movement

Save-Point

Full Version: Custom Resolution with Pixel Movement
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I was wondering if there was a Custom Resolution script that has support for Cogwheel's pixelmovement script. I tried quite a few; Selwyn and BlueScope's scripts break the tilemap and mess the tile size up, Goldaryn's kit is too much and incompatible with my scripts, while Foreverzero's script causes a weird error that zooms in on my map and cuts most of it off, leaving a black screen. Glitchfinder's screen editor also breaks my pixelmovement and leaves an odd black line across the bottom.

The only thing I find odd is that my resolution is smaller than the normal RMXP resolution at 320x288. I don't know why it won't work, and it seems to be doing this only at this resolution.
Hmm? Goldaryn's works perfectly fine with Cogwheel's pixelmovement for me.

What other scripts does it conflict with?
Besides the pixelmovement, I have an F12 fix by Zeriab and Selwyn's cursor script.

[Image: yuNSV.jpg]

While all looks fine and dandy, it actually walks over thingsi t shouldnt and talking to the NPC freezes my game. This is with Sephiroth's Tilemap and scripts from this thread: http://www.pokecommunity.com/showthread.php?t=84914

I think it might be the specific window size I gave the game, which is imperative to the project I am working on.
Bumping this.