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I'll release the new map editor soon, with improved GUI and updated tileset. Here's a recent map.

[Image: Hartacon_2013-06-30_22-47-49_zps9b17d500.png]
I noticed this topic used the lil' X-Box icon I made and...

Wow, your game is looking amazing Charlie! I've been keeping an eye on it over the years and things just get better and better! :D
Really looks great! I really like the clean hud you have going there. I seen a bunch of games like this with the hud all over the place and this one is very clean.
it has good graphics quality, and that's what I like in games, not so much like FFX or COD, but definetly better than 8-bit.
I am releasing the updated Map Editor. Again, it comes with a watermarked version of the tileset. There are some additions with respect to the old tileset.
People can make maps and submit them for review to be included in the game by sending them to hartacon.tactics@gmail.com. Here is the link:

http://www.mediafire.com/download/d0ag3e...Editor.zip

Installation:
Launch Setup.exe. You will be asked to select a Home folder for the editor. It's best to create one on the fly. The name does not matter. The editor will create its Export, Projects and Resources subfolders inside.
There's a project inside the "public" archive. Extract it in the Projects subfolder.
Open it from Project menu by selecting the project.iproj file.

In order to send your maps, make an archive of your Projects folder, and email it to me.

Mapping Guidelines
Dimensions: from a minimum of 12x12 to a maximum of 24x24. Maps will be assigned to different types of matches based on their size.
Edges: edges do not need to be straight lines. Maps may have holes and irregular borders.
Connection: make a single connected movement area in order to avoid characters to be placed in unreachable positions.
Height gap: consider that almost every character is able to jump over a gap of 3, values of 4-5 make a selection for the most agile characters, 6+ should be considered a barrier that cannot be passed.
Objects: objects become transparent when they hide characters and maps can rotate, however try to limit the use of large objects in order not to make too much cluttered maps and leave some open spaces for the battle.

[Image: Hartacon_2013-06-30_22-47-49_zps9b17d500.png]
It's fun to see where this game came from and where it is now. It's a masterpiece, Fleed, and an inspiration. Great job on this and thanks for the map editor. I'll be fiddling with it when i have free time :)
Posted a video featuring the full animated healer:

nice, I wouldn't be surprised if this eventually becomes an MMORPG, though that may not be your intention.
Would anybody volunteer to test the demo before public release? I'll send the link in private.

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I can try it if you want?
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