Save-Point

Full Version: Save-Point
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Board Message
Sorry, you do not have permission to access this resource.
Save-Point - How to make this Foot Print works on many terrains ?

Save-Point

Full Version: How to make this Foot Print works on many terrains ?
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Here is the Demo of that Script which can make foot prints on a terrain
But it only works with one terrain, but now I want it works for many terrains
How to make this Foot Print works on many terrains ?

http://www.fileden.com/files/2008/7/4/19...0Print.zip

Please show me the way :(

!
Ah, this old thing. Wachunga's script from late 2005.

Tell ya what. I looked at the system and here's what you can do so it draws footprints for your guys on multiple terrain tags.
Go to line 112 which contains
Code:
FP_TAG = 1
Change it to
Code:
FP_TAGS = [1,2,5]
All the tags in the array will now draw footprints for your maps. Just make sure that you use the same terrain tags for every map and tileset that draws footprints

Then at line 323, you'll find this:
Code:
if terrain_tag(@last_x[1],@last_y[1]) != FP_TAG
     return
   end
Change the first line to:
Code:
unless FP_TAGS.include?(terrain_tag(@last_x[1],@last_y[1])

Now it uses the FP_TAGS array I told you to make and if the terrain the guy is walking on is IN your array, it draws the footprints.. So it checks for your multiple terrain tags. Winking
It not work :(
"Line 324 syntax error"
Please....

!
If you replace the
if terrain_tag(@last_x[1],@last_y[1]) != FP_TAG
with
unless FP_TAGS.include?(terrain_tag(@last_x[1],@last_y[1])
on line 323, then 324 should still be the return statement....

wait.....

Code:
unless FP_TAGS.include?(terrain_tag(@last_x[1],@last_y[1]))

My bad. I missed an end parentesis )
Thanks, it works
But now is the new bugs : this script can't work with CCOA's caterpillar script, and some Map's script (Rataime's reflections, sun and shadow, Near Fantastica's light effects.etc...)
Please help me these :(

!
Ccoa's script and Wachunga's footprints both rewrote a method in the Spriteset_Map code. This method set up the footprints but also set up the following party members. To fix this, one would need a patch.

OH. WAIT! I HAVE ONE NOW!!! (> CLICK ME!!! <) Just read the instructions. Easy.

But, insofar as the Rataime scripts. Place them all below both Ccoa's script, Wachungas script, and my patch. And don't forget that a number of them require you to set true/false switches so they work with ccoa's caterpillar.

BUT.... Sprite Mirror only displays the lead actor's reflection. Rataime's design does not account for any additional graphics and doesn't appear likely to in the future. I already heard requests for fukuyama's patch and others.

AND.... I wouldn't use Rataime's Visual Equipment with this as it would cause some odd lag. Near Fantastica's anti-lag doesn't work well with Ccoa's and Wachunga's stuff.

Place

BELOW all the other scripts.