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Save-Point - Controller input

Save-Point

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Has anyone seen a script that allows for usb controller input? playing on a keyboard is becoming an obstacle to people playing my game.
I don't think there is a script for that, but you don't need one really.
You can simply use Xpadder or Joy2Key (is that how you spell the second one?) That's what basically everyone does who plays these games with a controller and it seems to work just fine Xb
It has the advantage that it works with every single maker, even those which had no scripting in the first place.
Exactly as yamina-chan said. The RPGMaker line of systems has controller input already built-in. Now if you are using a keyboard input script, it could be interfering with controller input as most 'rewrite' the input system. My own JEM system only 'adds' to the default Input system so it leaves gamepad control alone rather than destroying it.
I tried to look a few things up for you, and it's a YES and a NO aspect...

While you can't natively use it for RPG maker VX ace, most GamePads are mapped to button schemes, and by changing those and releasing scripts for changing the button schemes of different USB pads, you can use it with any expanded Mouse Input script. These usually already map mouse buttons to enter and back.

Are we talking XP or VX or Ace?
if all i need is xpadder, that'll work. im going to try and learn how to use the button input functions to make mini games.
Well, the Input::C (Decision), Input::B (cancel) and etc are the 4 pad buttons while the triggers act as the L and R buttons (Input Q and Input W). That's by default without needing to change anything.
im going to make some minigames that involve mashing different action buttons. since all i use by default is a, b, and start, that leaves the others open for some fun.
Fine. I set up my ABS game to use the Action-'C' button to attack with a weapon, Cancel-'B' to bring up a special menu, Support1 (the SHIFT key)-A to jump n etc... By default, the gamepad will do the same. You'll find you won't really need a script. :Wink: