Save-Point

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Save-Point - big menu opener

Save-Point

Full Version: big menu opener
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i need a script that will open a big menu with lots of options. i'm trying to make a cutscene collector, and need more than four choices per page. is there anything that i can use to display a whole list on a big window on the screen?
That depends how you want your selection menu will look. The message system 'show choices' may show only 4 options at a time, but the Window_Command class in the default scripts can show a lot more. After all, It is what drawss the main menu options on the left. AND, you have seen how item menus can have way more than that.

So maybe you could show a mockup of how you want your cutscene selector to appear (include if things are grayed out, or nil or whatnot).
i need something that will open a bigger menu. i want to have the character use an item that lets the player select from a large menu, what cutscene they want to do. I'm trying to make something like Total Recall, that will take the character to a specific location, and then bring them back to where they were when the scene is over.
Are you talking that the player can replay an already played 'chapter' in your game without actually changing the outcome? Like, I played and beat chapter four where I entered the tower, fought the dragon and reached the tower where your princess was held hostage, only to be able to replay that chapter for kicks (without gaining any more exp or loot) ?

You could have virtually anything for a menu such as this. It could be a menu with eight small screens with chapter titles, the screens blanked out until your chapter or cutscene was played. The trick would be having your cutscene's 'screenshot', a switch system to turn your cutscene window on for use, and a teleport/return system.

Calling a custom menu from an event or from an item's use wouldn't be hard. The script call could simply be '$scene = Scene_Cutscene.new', and you could make it work with an item by having that script call within a common event used by an item.