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Full Version: Enemy Transform w/ Minkoff Animated Battlers
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I wrote an enemy auto-transformations script...

Enemy.Transform

...and discovered that Minkoff's Animated Battlers doesn't properly update when Game_Enemy#transform method is used, leaving an active battler with no graphic loaded. With some help from DerVVulfman, I've written the following...

New Minkoff Snippet

^I aliased the method Game_Enemy#transform accordingly, but it doesn't solve the problem like we thought it would. The battler graphic stays blank until they move in for an attack or perform another action.
Try changing the pose to anything else and then back, it's possible the refresh method is designed to ignore when a pose changes to the same pose as a performance optimization and/or to prevent user error.