Save-Point

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Save-Point - CTB by Charlie Fleed version 3.1 addon RPG XP

Save-Point

Full Version: CTB by Charlie Fleed version 3.1 addon RPG XP
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Hello, long time no see on this forum :(

Im working with the CTB by Charlie Fleed v.3.1 as a battle system. (RPG XP)

I want to create a manashield script: This will make a manashield state which allows a actor to take damage to mana instead of health points.
basically: Hero 1 is infected with status Manashield. He will now take damage to mana instead of normal health points. If his SP is 0 manashield will deleted automaticly.
I did search in the internet but didint find anything.

Here's the battle system I'm talking about (link): http://sites.google.com/site/charliefleed/CTBbyCharlieFleedv3.1.zip

I only found something for RPG VX ACE stuff but nothing for this particular battlesystem I posted above
(http://www.rpgmakervxace.net/topic/23354...ys-popups/)
I could give it a shot. It's definitely easier to integrate the add-on and make another release though, but we'll see.
There are a few interactions to clarify, like with Drain or other states, multi-hit, and so on. Let's go with order:
- does this affect both skills and physical attacks?
- what happens when damage takes away all SP and there are still damage points not accounted for? Do HP get affected then?
Wow, I thought you already quit working on RPG XP & RGSS.

- does this affect both skills and physical attacks?
Yes it does.

- what happens when damage takes away all SP and there are still damage points not accounted for? Do HP get affected then?

Well its up to you to decide. I'd like to see the HP still effected if the the attack takes away all SP and there are still damage points accounted. So yes, Hp should get affected incase there are still damage points left
I did quit working on it, but I happen to have some spare time. :P
Okay, I have something. Check out this demo.

https://www.mediafire.com/?421n36hqwxj7bkl

Characters have a skill to cast the SP Shield state. When damage exceeds SP, HP are affected. Both SP and HP (if any) damages are shown. When SP reach zero, the state is NOT automatically removed. Why? I thought it doesn't make a real difference to have the shield or not if SP = 0, however it can be done easily with battle events.

(I THINK) I also fixed some issues with item SP damage display.
Works very good :)) thank you very much

I've a question left. Did you also made a skill configuration where a a skill requires HP instead of SP or where a Player needs to sacrifice a certain amount of HP maybe in % to use a certain skill?
Actually.... I wrote one. It should be simple enough to insert below and into his system:

Skills that use HP

I don't wish to hijack this 'ManaShield' thread, so any issues with Skills that use HP could be a separate code support topic.
downloading and testing :)

EDIT:
all of the above but -ed. It seems to work, but there is no visualisation of the fact that skills consume HPs, right?
btw, personally I don't mind if we discuss other addons here.

EDIT2:
here's a demo including DVV's script and a little patch to show when skills use HPs.
https://www.mediafire.com/?fv4ceqdihvgwkdr