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Save-Point - dancing minigame script

Save-Point

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(05-27-2016, 03:40 AM)DerVVulfman Wrote: [ -> ]Slip of the tongue.  Almost said who's the drummer  Laughing

LOL ...your doing this for the DMG right? may I ask what the layout will be? perhaps I can help in another way?
you said instruments yet the MG will be used as a ancient era geisha dance off ...so would a fluteplayer work better or? do you really need drums a mic and a keyboard
Nope. The demo's singer is a pop star. But none anyone (except mebby you and LunarBerry) will be familiar with.

That's all I'll say. Laughing
(05-27-2016, 04:21 AM)DerVVulfman Wrote: [ -> ]Nope.   The demo's singer is a pop star.  But none anyone (except mebby you and LunarBerry) will be familiar with.

That's all I'll say.  Laughing

LOL I don't really know ANY pop stars so I'll definatly be surprised
keeping the ad up above the sea of threads...dont want it to drown
this thread is dying


[Image: 490.gif]

ok were good
its alive again

...I think?
Hey!!!
[Image: da012b2661f065a466919fa116b6438f2b6f76f1_hq.gif]

One issue I had was using a @counter value which I used to draw the arrows and keep pace with the music. The problem was, it never properly kept pace because player interaction would throw it off. So, I needed something that would NOT be affected by player interaction... The timer built into the Graphics Class!!!!

Yep, I was able to re-write the DDR file that stores the arrows you press into a new format. Instead of just an arbitrary UP DOWN LEFT RIGHT list, the new DDR file has something like [123, UP], [157, DOWN], [249, LEFT] ... the information saying when the arrow gets generated and what arrow it is. Sounds complicated, eh?

Well, I need an editor of sorts and I've begun to fashion a primitive DDR file editor which will be in the script package itself.

ONE thing to note: If you start a DDR file (and the music begins to play), your arrow(s) begin to scroll up the screen. I had to make a test system that figures out how long it takes for the arrows to scroll. A very simple test in the editor. Start the music.... wait for the arrow to reach the area where the arrow is going to 'flash'... PRESS WHEN IT FLASHES!!!! If you timed your keypress right during this test, it figures out how long it takes for an arrow to get where you want it to go!
(06-14-2016, 07:12 PM)DerVVulfman Wrote: [ -> ]Hey!!!

[Image: da012b2661f065a466919fa116b6438f2b6f76f1_hq.gif]

One issue I had was using a @counter value which I used to draw the arrows and keep pace with the music.  The problem was, it never properly kept pace because player interaction would throw it off.   So, I needed something that would NOT be affected by player interaction...  The timer built into the Graphics Class!!!!

Yep, I was able to re-write the DDR file that stores the arrows you press into a new format.  Instead of just an arbitrary UP DOWN LEFT RIGHT list, the new DDR file has something like [123, UP], [157, DOWN], [249, LEFT] ... the information saying when the arrow gets generated and what arrow it is.    Sounds complicated, eh?  

Well, I need an editor of sorts and I've begun to fashion a primitive DDR file editor which will be in the script package itself.

ONE thing to note:  If you start a DDR file (and the music begins to play), your arrow(s) begin to scroll up the screen.  I had to make a test system that figures out how long it takes for the arrows to scroll.  A very simple test in the editor.  Start the music.... wait for the arrow to reach the area where the arrow is going to 'flash'... PRESS WHEN IT FLASHES!!!!   If you timed your keypress right during this test, it figures out how long it takes for an arrow to get where you want it to go!
Shocked Grinning Laughing [Image: cat-screaming.gif?crop=top&fit=clip&h=500&w=698]
NO WAY YOU GOT IT WORKING! (^U^ )

AMAZING! Shocked

(no the timing system doesent sound weird it actually makes sence to me) Very happy + Tongue sticking out
I'm go darn EXCITED THIS IS AMAZING! Grinning
WHOOHOO!!

hype aside for a moment
how is the layout for the DMG? are the arrows in a single lane or 4 lanes? (I prefer single lane)

EITHER WAY I'M SO HYPED!!! thank you SO much! Crying with a grin

I can't wait to try it out!
Arrow placement is adjustable in the config, so they can be either spaced into rows or one single row. Personally, it looks more impressive in multiple rows... and looks more like an authentic DDR that way. But that's up the the end-user. i like adding configurables rather than hard-coding things.

The points window is currently just a points display showing your score, and flashes what points you get each time you press a DDR key. However, I do wish to adjust point scoring too.
(06-15-2016, 04:53 AM)DerVVulfman Wrote: [ -> ]Arrow placement is adjustable in the config, so they can be either spaced into rows or one single row.  Personally, it looks more impressive in multiple rows... and looks more like an authentic DDR that way.  But that's up the the end-user.  i like adding configurables rather than hard-coding things.  

The points window is currently just a points display showing your score, and flashes what points you get each time you press a DDR key.  However, I do wish to adjust point scoring too.

AMAZING~!!

is there anything by chance that can be tested? Winking

I'm super excited to try it out now!

or is it not ready yet? Confused
I'm still excited Laughing
Yeeeeaahhhhh No. Nope. Nuh-uh. While my previous DDR file had some good dance moves (er, right), it was bungled by a poor timing mechanism. This is going to take some work. The editor needs to be made in a way that lets you make your dance moves, play em out... retest... etc. Hard hard hard.
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