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Save-Point - In battle dodging mechanic (I'm terrible at titles please just read)

Save-Point

Full Version: In battle dodging mechanic (I'm terrible at titles please just read)
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  bumping the post up!
just a bit~


also adding in a rather key feature specific to my own game but could be overly helpful to other game makers as well.
In my game "Yesteryear" the main character is a humanoid girl named Pod-Pod (litterally the character that is my Icon pic)...throughout the game she ends up in fights against
humans...because this goes against the rules of robotics she has to have specific skills or actions trigger in these battles (which are treated like boss battles and there wont be many humans to fight)

so I'm going to jot them down here!
what she does for human battles is she has to get them to stop attacking her
the skills Pod-Pod uses will either raise their attack/defence up lower their attack/defence or terrify/empower them (this will be shown on a gauge somewhere on the battlefeild)

moves that raise the enemys attack llike "Provoke" will cause them to wear out and faint in a few amount of turns this is WHAT WE WANT!

moves that lower attack will prolong the battle and have a MUCH harder chance of getting them to stop fighting WORKS BUT NOT BEST

say the enemy has 10 for each attack and sends out 10 attacks for her to dodge
depending on her skill choices the attack and defence will either increase or decrease

she has 3 skills that only appear during a human battle

"Provoke" will get Pod-Pod to taunt/tease/flirt (this depends on the human and will be specified) to the point of causing them to raise their attack by 10...they need 100 attack power to faint....meaning you gotta survive ten turns...which I will try and fill with diolouge

"Kindness" getting them to lower there attack through calming words and kind gestures will cause attack to drop by 5 meaning then that Pod-Pod has to survive 20 turns...BUT every failed spare on the humans part once their attack hits to 0 will cause their attack to go to 30 but not increase defence meaning Pod-Pod will have to keep whittling down defence with more "Kindness" or start provoking
we want the human enemy's defence down to 0 for a spare
every kind act Pod-Pod does to a human will lower attack by 5 and defence by 5 ...humans start with aprrox 100 defence and 10 attack

the last option is a wildcard/not recommended move that has a 10%chance of instantly ending the battle

"Meltdown" it can't be used in repetition and has a massive cooldown time it depends on what Pod-Pod has previously used as to its actions

if Pod-Pod has Provoked then it will be either really sexy/flustering to the human or really really cocky/infuriating...this can work 2 ways and depends on the human as to the action used to (hopefully) end the battle..it can end the battle due to the human fainting from exhaustion from getting flustered by Pod-Pod's "sexy" actions OR the human fainting from ranting and raving from Pod-Pod taunts......OR if it doesent work entirely the attack will skyrocket to 90 and unleash 3 simultaneous attacks in a row

if Pod-Pod is kind then she will either get mad and start yelling/guilt tripping the human for "hurting her" and attacking her yelling out hurtful words OR she will collapse down and fake cry while saying the same things without yelling

if the guit trip fails then human defence goes to 90 and attack to 50

the cooldown for "Meltdown" is 10 turns

if its used INSTANTLY before anyone attacks or acts then Pod-Pod will do a furious roar...completely terrifying the enemy...this has a VERY low success rate and if fails will cause attack to go to 50 and defence to double to 200

all of the skills for this (and limit breaks) will be shown in a picture popup on the screen and or a small Gif

I know this is quite unique and complex sounding but seeing as the game will put the player (character Pod-Pod) against humans and the best ending is achieved by NOT killing humans then this I believe is a very good system...all humans will be counted as boss's and have specific music as well so its not a common thing to fight them (maybey 10 ingame in total) but I would REALLY love for the character to be able to follow the 3 rules of robotics for human battles as all other enemys will be animals and other machine.
the 3 rules are:

  1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.

  2. A robot must obey orders given it by human beings except where such orders would conflict with the First Law.

  3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.

I know this is kinda confusing to read (I'm really bad at explaning)
I'll try and reword it later if its to confusing Happy with a sweat
and I'll add it to the main post later on
Bumping the add up a little bit more~ bumping the add uuuup bumping the ad uuup
ok I'll stop
just bumping the add up a tad don't mind me!
Bumping ad up don't mind me!
*DerVV looks. Doesn't mind.
(05-19-2016, 06:22 PM)DerVVulfman Wrote: [ -> ]*DerVV looks.  Doesn't mind.

LOL your hilarious!
keepin the thread alive
this thread is dying

[Image: 490.gif]

ok were good
its alive again

...I think?
BUMPING POST DON'T MIND MEEE
just keeping the post alive!
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