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Save-Point - Looking for a sensing aura script

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Full Version: Looking for a sensing aura script
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Okay, my english is not perfect since, Im a german so please apologize my english. I also apologize for making such a request because I know that I may be the only one wanting such a script.
For a long time I was looking/requesting for a Sensing aura script.
In fact this isnt the frst time I made such request, I did in a german forum with no results. This is why I take it here.

Im looking/Requesting for a script which can cast an aura effect (a picture or a character) on a character event. Also in the same time  a little text should appear over the event. This should be  triggered by a certain button which should be defined.

To be exact what the script should can:
1. When Switch, lets say, 4700 is on (it is the permission for the script to work fine) # should be defineable
2. and a button, lets say "N" is pressed (should be also defineable)
3. then the Hero is sensing aura nearby in a range of 6*6 tiles.
4. So how should  auras defined? They should be defined in a command section on an event like this:
(AuraTextOnEvent, Aurafilename "blabla" NPC"blabla", AuraUnderOrAbove = true, Eventfadingoff, TEXT"blabla", Arial, 22, RGB: 67 20 152, switch 51)


Explaination: AuraTextOnEvent is the start command, Aurafilename is looking for a a character in the characterfiles (this will be the aura that is going to get cast on the event) (see my attachments), NPC"blabala" means which even should be targeted, AuraUnderOrAbove = true means if the Aura will be under the NPC, false means above, Eventfadingoff means that the event will vanish if true, false means no, Text"" is the text that is going to be shown. Arial is the font name of text, 22 its size and RGB its color. The last switch will make sure that the aura wont be shown even if swtich 4700 is on.


To make it very clear I drew something and send it as an attachment. 
These two aura files can be used as an examble for a aura casted on a Event.
The Auras should be animated and not just fixed.


PS: I know that in somehow this would also be possible with pure events. But in my project which I do with a friend, nearly all events will get auras. So it would put me a lot of work to just make these damn auras. I really am looking for a script to standardize the procces. Doing the procces over and over again would take many many time. Also, there still would be problems a script could avoid. 


My idea was something to create like that: http://www.in5d.com/images/srthshgf.jpg
lol
In essence, you want a system where the player can press a predefined key in order to see an NPCs's aura. This aura being a glow effect based on your (the game designer's) preference. Such as a psychic being able to see someone's aura as a light purple which would boast a strength of character while sensing a golden aura is one that lets the psychic know to stay clear.

I was looking at your Chakra color scheme for those references.

Rather than have all that text in an event as you described, perhaps one could just add a comment like this: Aura 7. The 7 indicates the color used. And again I was thinking your color scheme, the 7 being the 7th Chakra level. Colors could be defined in the script.

Oh, for events that are not NPCs, you COULD have some event like this: ItemAura 4. This would make a smaller glow effect drawn on top of the item to show that the NPC may have handled it. :P

As to your range, one could take advantage of Near Fantastica's View Range system to see if an event is in range. Technically, you need to get a list of all events on the map and check em all (yikes), but then it only REALLY matters if they are in the screen area. After that, sort through each in the viewing area and see if it is in the player's 6-tile range. The Lycan ABS gave me plenty of practice, as it has been a facet since Near Fantastica's original ABS.

And... It could be possible to set this up as a 'skill' effect. By that, you can make it a castable skill instead of a hotkey... or both.

Moved to SCRIPT REQUESTS btw.
(08-06-2016, 04:11 AM)DerVVulfman Wrote: [ -> ]In essence, you want a system where the player can press a predefined key in order to see an NPCs's aura.  This aura being a glow effect based on your (the game designer's) preference.  Such as a psychic being able to see someone's aura as a light purple which would boast a strength of character while sensing a golden aura is one that lets the psychic know to stay clear.

I was looking at your Chakra color scheme for those references.

Rather than have all that text in an event as you described, perhaps one could just add a comment like this:  Aura 7.  The 7 indicates the color used.  And again I was thinking your color scheme, the 7 being the 7th Chakra level.  Colors could be defined in the script.

Oh, for events that are not NPCs, you COULD have some event like this:  ItemAura 4.  This would make a smaller glow effect drawn on top of the item to show that the NPC may have handled it.  :P

Moved to SCRIPT REQUESTS btw.
Ive heard of something like this before in the game TWEWY (The World Ends With You)
using a button scanning system to engage ghostly enemies and read others thoughts using auras!

VERY cool concept!
(08-06-2016, 04:11 AM)DerVVulfman Wrote: [ -> ]In essence, you want a system where the player can press a predefined key in order to see an NPCs's aura.  This aura being a glow effect based on your (the game designer's) preference.  Such as a psychic being able to see someone's aura as a light purple which would boast a strength of character while sensing a golden aura is one that lets the psychic know to stay clear.

I was looking at your Chakra color scheme for those references.

Rather than have all that text in an event as you described, perhaps one could just add a comment like this:  Aura 7.  The 7 indicates the color used.  And again I was thinking your color scheme, the 7 being the 7th Chakra level.  Colors could be defined in the script.

Oh, for events that are not NPCs, you COULD have some event like this:  ItemAura 4.  This would make a smaller glow effect drawn on top of the item to show that the NPC may have handled it.  :P

As to your range, one could take advantage of Near Fantastica's View Range system to see if an event is in range.  Technically, you need to get a list of all events on the map and check em all (yikes), but then it only REALLY matters if they are in the screen area.  After that, sort through each in the viewing area and see if it is in the player's 6-tile range.  The Lycan ABS gave me plenty of practice, as it has been a facet since Near Fantastica's original ABS.

And... It could be possible to set this up as a 'skill' effect.  By that, you can make it a castable skill instead of a hotkey... or both.

Moved to SCRIPT REQUESTS btw.

Yes pretty much like that. I want to determien an aura, a text above the event and wheither the aura is above the NPC or under.
The Auras Im going to handle them via Character files if possible.

At first I wanted to ask for a real draw aura method which could instantly draw an aura by real time pixcel and without files neeeded.
But it seems impossible for me to this and it would lag like hell I guess. (Still give an Example in the Attachment)
This is why I take method I described above :))
A thought kinda hit me.... and you may like it. Though I don't know if fully possible.

While reading the AURA comment as I mentioned, perhaps the system can gain the name of the characterset graphic as well. In this, it MAY be possible to have a custom-shaped aura to match. An example would be if you put AURA 7 for BASIL, and you have a custom aura graphic called AURA_BASIL... it would have an aura graphic that actually matched Basil's shape. But if you don't have a properly matching aura, it just uses a default aura shape.
Oh, thats a nice idea :)))
(08-07-2016, 03:34 AM)DerVVulfman Wrote: [ -> ]A thought kinda hit me.... and you may like it.  Though I don't know if fully possible.

While reading the AURA comment as I mentioned, perhaps the system can gain the name of the characterset graphic as well.  In this, it MAY be possible to have a custom-shaped aura to match.  An example would be if you put AURA 7 for BASIL, and you have a custom aura graphic called AURA_BASIL... it would have an aura graphic that actually matched Basil's shape.  But if you don't have a properly matching aura, it just uses a default aura shape.

fine by me. A very good thought. 
BUMB
BUMB
The word is actually 'bump' Winking
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