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Save-Point - Skills that consumes items improvement

Save-Point

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Helo :) That's me again xD
I'm using Skills That Consume Items by Cogwheel and many times i was wondering "How much of poison i have to my "Poisoned sword" ability".
I figured out that it would be great if that number could be in skill description like "That ability crushes bones and poisons enemy. You have \item[ID] poisons."
Of course i tryied do this by my own but i failed... again :/ (I think i have to finally learn RUBY)
Someone can manage that?
While I appreciate "Skills That Consume Items Ver 1.00" by Cogwheel, I do find that there is room for improvement... having neither a true configuration section nor using item ID numbers to identify the items used by a skill.

Instead, he passes item names. And what if you have two items with the same name? Such as having a 'key' and then another 'key' as a replacement. One might be the item used for a skill, the other not intended.... items switched in game but carry the same name. This was something I disagreed with.

So it may be more convenient to first have a better variant (even though you're probably using my 'pure' English translation).
Of course im using Your translation :)
Yup, i was thinking about it. Both, why it uses names except skill and item ID and is there similar script i can use.
I couldn't find any similar one, and i can deal with names except ID. But i 'found' that problem with unknown item quantity and RTAB version im using is dynamic so checking how many items i have costs me time and hence can cause defeat :)