I seem to recall it being possible to use XP sized sprites in VX. I know the One Night series did so, somehow. Is it possible to do the same in VXA?
Given the similarities between the two, the code should be nearly the same. Within Sprite_Character, XP divides a character sprite into a 4x4 set of sprites where both VX and VXAce divides it into 3x4 (if you have the appropriate $ symbol)
XP:
Code:
@cw = bitmap.width / 4
@ch = bitmap.height / 4
VX(ACE):
Code:
@cw = bitmap.width / 3
@ch = bitmap.height / 4
And then its a case of handling the pattern so the resting/standing pose is on the 1st frame of the sprites's animation and not the 2nd.