I have been working on my
KUnits Gosu project lately and I have improved several parts of its code in order to make it look even better than ever before... one step at a time
I have improved the transition scene and added extra options to make it look different for almost every scene in my game.
The link above does also include some nice BGM in case you haven't noticed...
Ye Lazy Units, Prepare Yourselves for Inspection!
Guess what, guys? There was a need for an late hour inspection of my famous script! In version
1.2.14 you are now able to set faces or portraits to display them while transitioning between different units! You are even allowed to set the face or portrait x and y coordinates all by yourselves! How would it look like now? Well, that might depends on your very own taste, guys!
Melana: That's the kind of freedom I like to have in all of my favorite scripts! Now I can place as many faces on screen as I wish.
Kyonides: O_o? Seriously!? Couldn't you just place one at a time?
Melana: I guess you don't recall I love your scripts and to place lots of stuff in the same room like all those magic chests I created thanks to KChests XP.
Kyonides: Right, how could I ever forget something that unusual just like that... Anyway you can only show one face or portrait at any given time.
Melana: Now you're being mean!
Kyonides: I thought I've always been mean, dear Melana.
Happy Game Breaking!
I mean, Happy Game Testing!
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I'm sad this can't be used in commercial projects